skullify

1.0.2 • Public • Published

skullify

NPM

Installation Use API Notes

See the demonstration panel above here

Installation

npm install skullify

Use

// Import the skullify component
import { skullify } from "skullify";

export default {
  // Register it as a component within the .vue file
  components: {
    skullify,
  },
};
<!--
   Use it within this file's template:
 -->
<skullify
  ref="icon"
  folder="./src/assets/wrenches"
  :options="{
    autoplay: true,
  }"
/>
<!-- 
  Note that "ref" is required if you intend to shuffle animations
 -->

See the examples section here for more in-depth use cases.

API

<skullify>


<skullify> props

Prop Type Default Description
animationData? Object null The contents of a Lottie file, takes precedence over folder and files props
folder? String null The relative filepath (from panel root) to a folder containing lottie JSONs. Takes precedence over files but is overridden by animationData. All valid files within this folder will be in the "deck" as cards to draw.
files? Array [] An array of relative filepaths from panel root to valid lottie JSON files, or an array of lottie JSON object data. All valids will be in the "deck" as cards to draw.
name? String (Generated UUID) The unique identifier for this instance, in case advanced namespaced lottie methods are used within the project
options? Object { loop: false, prerender: true, autoplay: false, animType: "svg" } Parameters for lottie.loadAnimation used on mount (or whenever the file is shuffled)
uniqueRollLength? Number 1 The length of roll history that any new roll for file or segment cannot match, e.g. 1 means new roll cannot be same as last roll, 2 means new roll cannot be same as last two rolls
speed? Number 1 The playback speed of the instance, with 1 being original AE fps
direction? Number 1 Whether animation is played forward (1) or in reverse(-1)
skeleton? Array [960, 540] Width and height dimensions used to create experimental CSS container aspect ratio matching animation to mask the initial paint of lottie (currently disabled)

<skullify> methods

To allow multiple instances and control them individually, you must use standard Vue refs:

<skullify ref="target" />
export default {
  mounted() {
    const myComponent = this.$refs.target; // A reference pointer to the direct Vue data of this component
    myComponent.shuffleFile(); // shuffleFile is a method of the child Vue component
  },
};
Method Params Description
reconstruct() Destroys the current instance, removes all events, reinitializes according to the currently active index, and regenerates all events. This is called automatically when using a shuffle below, but you can force it if necessary
shuffleFile() Rolls a random number to set as active index, then calls reconstruct() on itself
shuffleSegment() Rolls a random number to set as active index, then calls playSegmentChunk() on itself
playSegmentChunk() index = Number Plays the segment of frames between two comp marker locations by index

Skullify includes all native Lottie methods


<skullify> events

Event Params Description
@load Called at the end of a reconstruct() method, when any new animation is rendered
@unload Called at the beginning of a reconstruct() method, when any existing animation is destroyed
@error errorMessage = String Called during any method or parsing error with description of error

Skullify includes all native Lottie events. All events are dash-case, e.g. "dom-loaded", "loop-complete", "loaded-images", etc.


<skullify> examples

Using the folder prop:

<skullify
  ref="icon"
  folder="./src/assets/wrenches"
  :options="{
    autoplay: true,
  }"
/>

Using the folder prop but never roll the same as the last two rolls

<skullify
  ref="icon"
  folder="./src/assets/wrenches"
  :options="{
    autoplay: true,
  }"
  :uniqueRollLength="2"
/>

Using the files prop:

<skullify
  ref="icon"
  :files="[
    './src/assets/wrenches/white.json',
    './src/assets/wrenches/blue.json',
    './src/assets/wrenches/green.json',
    './src/assets/wrenches/yellow.json',
  ]"
  :options="{
    autoplay: true,
  }"
/>

Using the files prop with JSON data instead of file paths:

<skullify
  ref="icon"
  :files="fileList"
  :options="{
    autoplay: true,
  }"
/>
export default {
  data: () => ({
    fileList: [
      require("./assets/wrenches/blue.json"),
      require("./assets/wrenches/green.json"),
      require("./assets/wrenches/white.json"),
      require("./assets/wrenches/yellow.json"),
    ],
  }),
};

Using the animationData prop:

<skullify
  ref="icon"
  :animationData="currentAnimationData"
  :options="{
    autoplay: true,
  }"
/>
export default {
  data: () => ({
    activeIndex: 0, // Changing this value will cycle through the array
    fileList: [
      require("./assets/wrenches/blue.json"),
      require("./assets/wrenches/green.json"),
      require("./assets/wrenches/white.json"),
      require("./assets/wrenches/yellow.json"),
    ],
  }),
  computed: {
    currentAnimationData(val) {
      return this.fileList.length ? this.fileList[this.activeIndex] : null;
    },
  },
};

Using shuffleFile() in any of the above

Roll from the current file to a new random file:

export default {
  methods: {
    randomizeAnimation() {
      this.$refs.icon.shuffleFile();
    },
  },
};

Notes and Todo

  • Skullify doesn't register its content as static before calling lottie and subsequently lazy loads. The first ~100ms result in it's container being minimally sized (containing no content) then expanding when the animation loads, pushing sibling content down and causing a noticeable unfolding effect. This is no issue when everything is centered or the parent contains static min-width and min-height, but it should accept a skeleton or aspect ratio to prevent this
  • shuffleSegment() is not yet written, though it's been proven to work in the example panel
  • uniqueRollLength should not be the files.length or files.length - 1. If you set this as 3 with a list of 4 files, this will result in the same sequence played indefinitely, e.g. 0, 2, 1, 3, 0, 2, 1, 3, 0, 2, 1, 3, ...

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npm i skullify

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Version

1.0.2

License

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