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sockexchange
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1.2.0 • Public • Published

SockExchange

Simple TCP Client/Server for NodeJS

SockExchange is a lightweight, zero-dependency abstraction layer around NodeJS sockets to setup quick TCP communication channels among your other Node apps. Normally, I'd use Redis or Apache Kafka for more advanced message brokering, but the benefit of sockets is that you get an immediate response.

Install

npm i sockexchange
yarn add sockexchange

Usage

import { Client, Server } from "sockexchange"

Logging

since 1.2.0

Sockexchange will only log messages if a logger is provided by you. This decision stems from the Java convention whereby the user is left to decide how logging is implemented. To implement logging, you must provide a class or object whose interface matches ours:

debug(...args: any[]): void
info(...args: any[]): void
warn(...args: any[]): void
error(...args: any[]): void

Set your log binding like this:

import { Log, ProvidedLogger } from 'sockexchange'

class MyLogger implements ProvidedLogger {
  debug(...args: any[]) {
    ....
  }
  ...
}

Log.setLogger(new MyLogger())

Server and Cient

There are two facets to this package: Server and Client.

Server

new Server(port: number, [options: ServerOptions])

To setup your TCP server, choose your port number and accept one or more "directives":

new Server(5555)
  .accept("give-me-the-things", () => "the things")
  .start()

You can chain as many server.accept() calls together as you like. The callback accepts either a string, object or a promise that returns a string or object. Objects are automatically serialized to JSON strings for easy transport:

new Server(5555)
  .accept("gimme-the-things", () => "the things")
  .accept("gimme-some-json", gimmeJson)
  .accept("something-async", gimmePromise)
  .start()

function gimmeJson() {
    return {
      foo: "bar",
      quux: 42,
      baz: true
    }
}

function gimmePromise() {
  return new Promise((resolve, reject) => {
    setTimeout(() => resolve(gimmeJson()), 1000)
  })
}

Or, you can call server.acceptAny(), and the input string isn't parsed. Instead, the same function is called for any accepted socket connection. Useful if your use case is to send a JSON string for processing and have the app hosting the server do the heavy lifting. If you use this, any server.accept() directives are ignored.

new Server(5555)
  .acceptAny(data => {
    const fancyJson = delegateFn.processIncoming(data)
    return fancyJson
  })
  .start()

There are event callbacks that you can use:

new Server(5555)
  .onStart(() => console.log("Server started"))
  .onClientConnected((port, host) => console.log(`Connection from ${host}:${port}`))
  .onClientRejected((port, host) => console.log(`Rejected: ${host}:${port}`))
  .onStop(() => console.log("Server stopped..."))
  .accept("mahna-mahna", () => "doot-doo-da-doo-doo")
  .start()

By default, only connections from localhost (127.0.0.1) are accepted. All other client connections are rejected.

Client

new Client(port: number, [options: ClientOptions])

Sending a request to your socket server is simple. Request the socket response as a string or JSON.

new Client(5555)
  .requestString("gimme-the-things")
  .then(str => console.log(str))  // "the things"
  .catch(console.error)

Socket responses are promises. Perfect for async/await.

async function getJsonFromSocket() {
  const client = new Client(5555)
  const json = await client.requestJson("gimme-json") // { foo: "bar", quux: 42, baz: true }
  console.log(json.foo) // bar
    console.log(json.quux) // 42
}

You can also listen for specific events. Connection errors are sent via callback, other errors will accumulate in the catch() block.

new Client(5555, { logActivity: true })
  .onConnect(err => err && console.error("Connection error"))
  .onDestroy(() => console.log("Client disconnected"))
  .requestJson("gimme-json")
  .then(doTheThings)
  .catch(console.error)

API

Server

constructor(port, [options])

port number/Uint16 - Port on which to bind your server options ServerOptions

ServerOptions

  • logActivity bool Outputs logging to stdout [default false]
  • ipStack number IP version to use. Values 4 or 6 [default 4]
  • localhostOnly bool Only grant connections from localhost [default true]
  • whitelist string[] List of IP addresses allowed to connect if localhostOnly is false. No subnet masks, e.g. 1.2.3.4/8, plain IP addresses only (for now)
  • encoding string Encoding for inbound data. [default utf8]
  • clientRejectionMessage string Message to send to client when connection is rejected. [default Connection rejected]

server.accept(directive, callback) : Server

Apply callback to accepted client connection that matches directive

  • directive string Incoming string to match to callback
  • callback function() => string | object | Promise<string|object> callback to apply to directive. Must return a string, object or Promise<string|object>. Objects are automatically serialized to JSON

server.acceptAny(callback) : Server

Apply the same callback to all accepted client connections

  • callback function(data: string) => string | object | Promise<string|object> callback to apply to data. Useful for processing data with a delegate function. Must return a string or object. Objects are automatically serialized to JSON

server.onStart(callback) : Server

Callback called when the server is successfully started

  • callback function() => void

server.onClientConnected(callback): Server

Called when a client has successfully connected

  • callback function(port?: number, host?: string) => void

server.onClientRejected(callback): Server

Called when a client connection has been rejected

  • callback function(port?: number, host?: string) => void

server.onStop(callback): Server

Called when server has stopped

  • callback function() => void

server.start() : void

Start the server

Client

constructor(port, [options])

port number/Uint16 - TCP Port to which target server is bound options ClientOptions

ClientOptions

  • logActivity bool Outputs logging to stdout [default false]
  • ipStack number IP version to use. Values 4 or 6 [default 4]
  • outboundEncoding string Encoding for outbound data. [default utf8]
  • inboundEncoding string Encoding for inbound data. [default utf8]

client.onConnect(err) : Client

Called when the client fails to connect

  • err Error | undefined Error thrown by connection attempt.

client.onDestroy() : Client

Called when the client socket has been destroyed


client.requestString(directive) : Promise<string>

Request the socket server return a string based on directive

  • directive string Directive to send the server. If the server employs server.acceptAny(), you may pass an empty string... or anything, really.

client.requestJson(directive) : Promise<object>

Request the socket server return a JSON object. In reality, the server always returns a Buffer, but this buffer is parsed for JSON. An error is thrown if the JSON is invalid. Make sure to catch().

  • directive string Directive to send the server

client.request(directive) : Promise<SocketResponse>

Make a request to the server. This is the primitive method that you can use if you want to inspect the actual string that your socket server emits. Call toString() or toJson() on the SocketResponse object to parse your data.

  • directive string Directive to send the server

socketResponse.toString() : string

Returns the string representation of the data sent to the client. Encoded as directed by clientOptions.inboundEncoding. This is the same value returned from client.requestString()

socketResponse.toJson() : object

Returns the parsed JSON from inbound data. This returns the same value as client.requestJson()


client.destroy() : void

Destroy (close) the client socket

License

MIT

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npm i sockexchange

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License

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