starblast-modding

1.4.38-alpha6 • Public • Published

starblast-modding

(MUST READ) Terms Of Use

By installing, importing, or otherwise using this library, you agree to comply with the following terms:

1. No Malicious Activity

You must not use this library to perform attacks, spamming, or any other disruptive actions against Starblast servers.

2. Respect User Eligibility

You must not use this library to host or direct activities toward users deemed inappropriate for the intended use of the platform, including players without an ECP.

A Brief Profile

starblast-modding is the JavaScript library for hosting modded Starblast games on NodeJS.

  • Introducing OOP (Object-Oriented Programming) into Starblast Modding
  • Provides a new way to approach Starblast Modding rather than the old format used in the browser
  • Includes new features and events that doesn't exist in the original Modding
  • Regularly updates to catch up with latest Starblast server updates and bugs fixes

Credits

  • Thanks Caramel (Discord: Caramel#8789 or catramel) for making the banner for this library.

Installation

Node.js >= 16.6.0 and NPM >= 6.0.0 are required.

npm install starblast-modding
yarn add starblast-modding
pnpm add starblast-modding

Documentation

Please see this link

Changelog

Please see here

Example

ModdingClient usage

This is an example on how to run a team-mode modded game:

(along with available events to listen on)

const { Client } = require("starblast-modding");

const game = new Client({
  cacheECPKey: true,
  cacheEvents: false,
  cacheOptions: true
});

game.setRegion("Asia");

game.setECPKey("12345-67890");

game.setOptions({
  map_name: "Test"
});

game.aliens.add();
game.start({
  region: "Asia",
  ECPKey: "09876-54321",
  options: {
    //map_size: 20,
    custom_map: "",
    root_mode: "team",
    friendly_colors: 5,
    radar_zoom: 1,
    station_size: 3
  }
}).then(function (link, options) {
  console.log("Promise fulfilled: " + link);
  game.log(link);
}).catch(function (error) {
  console.log("Promise rejected: " + error.message)
});

game.on('error', function(error) {
  console.log("In-game error: " + error.message);
  // Invalid laser rate....
});

game.on('log', function(...args) {
  console.log("In-game log:", ...args);
  // Custom game log goes here
})

game.on('start', function(link, options) {
  console.log("Mod started with link: "+ link);
});

game.on('tick', function (step) {
  if (step % 30 == 0) for (let ship of game.ships) {
    ship.set({invulnerable: 120});
    ship.setCrystals(120).setGenerator(300).setHealing(true)
  }
});

game.on('shipRespawn', function(ship) {
  ship.setX(0).setY(0);
  console.log("Ship respawn: " + ship.name);
  console.log("Event: " + game.timer.step);
});
game.on('shipSpawn', function(ship) {
  ship.setX(0).setY(0);
  console.log("Ship spawn: "+ship.name);
});
game.on('shipDestroy', function(ship, killer) {

});
game.on('shipDisconnect', function(ship) {

});

game.on('alienCreate', function(alien) {
  console.log("Alien created")
});
game.on('alienDestroy', function(alien, killer) {

});

game.on('asteroidCreate', function(asteroid) {

});
game.on('asteroidDestroy', function(asteroid, killer) {

});

game.on('collectibleCreate', function(collectible) {

});

game.on('collectiblePick', function(collectible, ship) {

});

game.on('stationDestroy', function(station) {
  console.log("Destroyed:", station)
});

game.on('stationModuleDestroy', function(station_module) {
  console.log("Destroyed:", station_module)
});

game.on('stationModuleRepair', function(station_module) {
  console.log("Repaired:", station_module)
});

game.on('UIComponentClick', function (component, ship) {

});

game.on('stop', function() {
  console.log("Mod stopped");
})

BrowserClient usage

From command line

npx starblast-modding [options] [mod_code]

To view list of options use npx starblast-modding --help

For example:

npx starblast-modding -r Asia -k 12345-67890 'echo("Hello World!")'

You can also load from configuration file:

npx starblast-modding -c ./config.json

Example configuration JSON file:

{
	"key": "12345-67890",
	"region": "Asia",

	"sourcemode": "local",
	"sourcepath": "./modcode.js",

	"watch": true,
	"interval": 5000,
	"timeout": 5000,

	"compression": false,
	"strict": false,
	"silent": false,
	"extended": false
}

Using NodeJS

Here is an example for running SDC code pulled from Neuronality's site:

const { BrowserClient } = require("starblast-modding");

let container = new BrowserClient({
  cacheECPKey: true,
  cacheOptions: true
});

container.setRegion("Asia");

container.setECPKey("12345-67890");

container.loadCodeFromExternal("https://starblast.data.neuronality.com/mods/sdc.js");

container.start();

let game = container.getGame();

let node = container.getNode();

Support

Package Sidebar

Install

npm i starblast-modding

Weekly Downloads

82

Version

1.4.38-alpha6

License

MIT

Unpacked Size

208 kB

Total Files

70

Last publish

Collaborators

  • bhpsngum