Struffer
Struct + Buffer = Struffer. Also works with Uint8Arrays
Why? Because Buffers (and Uint8Arrays) are great, but manipulating data with them is highly unconfortable. Struffers overlay a structure definition (that you provide) to easily interact with data in Buffers.
Install
As simple as 1, 2, 3:
npm install --save struffer
API
Struffers come in two flavors: normal and advanced. Both share the same exact API and are almost identical. The only difference is normal struffers require members to be sized in multiples of eight (8, 16, 32, etc.) while advanced struffers allow members to be arbitrary bit sizes (3, 17, 22, etc.). Advanced struffers are recommended if you're looking to cut down on size and know the exact limit of the values you'll be using. Normal struffers are recommended for pretty much everything else (since they enforce standard bit sizes).
⚠️ Wait! ⚠️ If you're like me and learn best by reading through some code, head on over to the examples. Otherwise, keep reading and enjoy.
All API examples here are done using normal struffers, but for advanced struffers, just replace
the Struffer
factory with AdvancedStruffer
.
By the way, the examples here are all based on previous ones. So if you're lost as to where a piece of an example came from, look at examples before it.
// pick your poison;
Template Creation
Defining a struffer layout is extremely simple and as similar as possible to defining a struct in C. As mentioned before, normal struffers can only use sizes that are multiples of eight. Since examples are done with normal struffers, we'll be following this limitation. Keep in mind, though, that advanced struffers can use any bit size in place of sizes in these examples.
Templates (i.e. your custom struffer classes) can be created by calling the factory for your desired
struffer flavor (Struffer
or AdvancedStruffer
) with 2 arguments: the name for your template and
the layout definition.
The layout definition is an array of [string, string]
. Each tuple represents one member. The first
string in each tuple is the member's type (more on that in a bit). The second string in
each tuple is the member's name.
Types are nearly identical to C types, but with a few improvements. First off, they can be upper- or
lowercase, it doesn't matter. They can be simple words like int
, uint
, byte
, and char
, or
they can be abbreviations like i
and u
. uint
and u
are special in that (if not overridden by
a signed
modifier) they are unsigned
. Types can also have a size manually specified by putting it
after the type name (e.g. int_16
, u64
, char 80
, etc.).
Types can include modifiers at the before the type name like signed
, unsigned
, short
, and long
.
signed
and unsigned
modify the signature of the type (i.e. exactly what they do in C). But unlike
their C counterparts, short
and long
don't strictly set a type size. Instead, short
divides the
type size by 2, and long
multiplies it by 2. The number of times you specify them also matters. For
example, int
s are 32 bits. Doing long int
makes it 64 bits. Doing long long int
makes it 128 bits.
The same applies to short
s.
The last 2 modifiers available are endianness specifiers, and they go after the type name (and type
size, if included). They're le
for little-endian and be
for big-endian. Types are by default
little-endian.
Modifiers, type names, and type sizes can all be separated by any non-alphanumeric character. Thus,
unsigned int 32
is the same as unsigned_int_32
. Each separator can also be different from other
separators, so unsigned int_32
works. However, note the careful wording: they can be separated by
such characters, but they don't have to. unsignedint32
, while hardly readable, is perfectly valid.
Got all that? Yes? No? How about an example to help explain? Here you go:
;
Alright, well, that was lot, wasn't it? Don't worry, that was the hardest part. It's all downhill from here.
Static Template Properties
Templates have 2 useful static properties:
byteLength
- The total length in bytes of your template. Will always be rounded up if your template contains a partial byte (only possible in advanced struffers)bitLength
- The total length in bits of your template
MyStruffer.byteLength === 256;MyStruffer.bitLength === 2048;
Template Instantiation
You can instantiate your template over a given Buffer
or Uint8Array
quite easily. Just pass in a
a Buffer
or Uint8Array
as your first argument, and if you need to, the offset where the structure
data should start. That's it.
;; // or you can offset it (say, for example, 8 bytes):;;
Data Interaction
Once you have your template instance created, you can use in 3 different ways:
- The Object API
- The Map API
- The Batch API
There is one thing to note, however, and it's common across all 3 APIs: "deleting" only clears the value of the member(s) it's targeting (i.e. it sets it/them to 0).
Object API
Interact with your data as if it were located in a regular old JS object via the structure
property on
struffers. There's pretty much nothing to explain here. Just pretend that your member names are property
names on the structure
and interact with them as you would any other JS object. Here's an example:
// getting a member's value:struff.structure.foobar; // setting a member's value:struff.structure.foobar = 1234; // checking for a member's presence/existence:'foobar' in struff.structure; // "deleting" a member:delete struff.structure.foobar; // enumerating members:Object.keysstruff.structure; // works with computed keys, too
By the way, all this trickery is enabled by ES6 Proxies. (standards ftw!)
Map API
Allows you to interact with your data through Map methods like get
, set
, has
, and more. In fact,
each and every struffer implements Map<string, number>
. Thus, you can use the full Map API with struffers.
// getting a member's value:struff.get'foobar'; // setting a member's value:struff.set'foobar', 1234; // checking for member's presence/existence:struff.has'foobar'; // "deleting" a member:struff.delete'foobar'; // enumerating members:struff.keys; // you can also use all other Map methods and properties:struff.size; // number of members in the strufferstruff.clear; // "deletes" all members (i.e. sets all members to 0)struff.entries; // Iterator that yields tuples of `[name: string, value: number]` for each memberstruff.forEachundefined, optionalThisArgHere;struff.values; // Iterator that yields the numerical value of each memberstruff; // same as `struff.entries()`; automatically called when doing the following:for of struff
Batch API
Allows you to interact with multiple members at once. This API is mainly provided for user convenience, since it's actually just a simple layer over the Map API.
// get member values:; // set member values:struff.setMany; // check for the presence/existence of multiple members:; // "delete" members:struff.deleteMany;
String representations
Struffers come with some useful default string representations, through toString()
, [Symbol.toPrimitive]()
,
and [util.inspect.custom]()
.
struff.toString; // manual `toString()` call`my struff: `; // calls `[Symbol.toPrimitive]('default')`struff + 'foobar'; // calls `[Symbol.toPrimitive]('string')`console.logstruff; // calls `[util.inspect.custom]()` in Node.js
The repesentation looks a little something like this (though your values may vary):
Struffer<MyStruffer> {
foo: i32 = 0;
bar: u32 = 0;
foobar: u16be = 0;
some: u64 = 0;
thing: i32 = 0;
something: i16 = 0;
cool: i32 = 0;
WHY_AM_I_YELLING: i32be = 0;
}
Miscellaneous methods
Some documentation for random methods that didn't really fit in any other section.
getBits(name: string): BinaryValue[]
Gets the individual bits of the given member. NOTE: while this may (and probably will and should) change in a future version, the order of the returned bits is platform dependent and should be handled accordingly.
struff.structure.foobar = 123456;;/** * `bits` should be [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0] * on little-endian systems (reverse this for big-endian systems) */
setBits(name: string, bits: BinaryValue[])
Sets the individual bits of the given member. NOTE: see getBits
above.
// reverse this array for big-endian systemsstruff.setBits'foobar', ;// struff.structure.foobar should now be 123456
bits()
Like values()
, but yields bit arrays instead of numerical values. If you want bits along with member
names see bitEntries()
.
for of struff.bits
bitEntries()
Like entries()
, but yields bit arrays instead of numerical values.
for of struff.bitEntries