UglifyJS 2
UglifyJS is a JavaScript parser, minifier, compressor or beautifier toolkit.
This page documents the command line utility. For API and internals documentation see my website. There's also an in-browser online demo (for Firefox, Chrome and probably Safari).
Install
From NPM:
npm install uglify-js2
From Git:
git clone git://github.com/mishoo/UglifyJS2.git
cd UglifyJS2
npm link .
Usage
uglifyjs2 [input files] [options]
UglifyJS2 can take multiple input files. It's recommended that you pass the input files first, then pass the options. UglifyJS will parse input files in sequence and apply any compression options. The files are parsed in the same global scope, that is, a reference from a file to some variable/function declared in another file will be matched properly.
If you want to read from STDIN instead, pass a single dash instead of input files.
The available options are:
--source-map Specify an output file where to generate source map.
[string]
--source-map-root The path to the original source to be included in the
source map. [string]
--in-source-map Input source map, useful if you're compressing JS that was
generated from some other original code.
-p, --prefix Skip prefix for original filenames that appear in source
maps. For example -p 3 will drop 3 directories from file
names and ensure they are relative paths.
-o, --output Output file (default STDOUT).
-b, --beautify Beautify output/specify output options. [string]
-m, --mangle Mangle names/pass mangler options. [string]
-r, --reserved Reserved names to exclude from mangling.
-c, --compress Enable compressor/pass compressor options. Pass options
like -c hoist_vars=false,if_return=false. Use -c with no
argument to use the default compression options. [string]
-d, --define Global definitions [string]
--comments Preserve copyright comments in the output. By default this
works like Google Closure, keeping JSDoc-style comments
that contain "@license" or "@preserve". You can optionally
pass one of the following arguments to this flag:
- "all" to keep all comments
- a valid JS regexp (needs to start with a slash) to keep
only comments that match.
Note that currently not *all* comments can be kept when
compression is on, because of dead code removal or
cascading statements into sequences. [string]
--stats Display operations run time on STDERR. [boolean]
--acorn Use Acorn for parsing. [boolean]
--spidermonkey Assume input fles are SpiderMonkey AST format (as JSON).
[boolean]
--self Build itself (UglifyJS2) as a library (implies
--wrap=UglifyJS --export-all) [boolean]
--wrap Embed everything in a big function, making the “exports”
and “global” variables available. You need to pass an
argument to this option to specify the name that your
module will take when included in, say, a browser.
[string]
--export-all Only used when --wrap, this tells UglifyJS to add code to
automatically export all globals. [boolean]
-v, --verbose Verbose [boolean]
Specify --output
(-o
) to declare the output file. Otherwise the output
goes to STDOUT.
Source map options
UglifyJS2 can generate a source map file, which is highly useful for
debugging your compressed JavaScript. To get a source map, pass
--source-map output.js.map
(full path to the file where you want the
source map dumped).
Additionally you might need --source-map-root
to pass the URL where the
original files can be found. In case you are passing full paths to input
files to UglifyJS, you can use --prefix
(-p
) to specify the number of
directories to drop from the path prefix when declaring files in the source
map.
For example:
uglifyjs2 /home/doe/work/foo/src/js/file1.js \
/home/doe/work/foo/src/js/file2.js \
-o foo.min.js \
--source-map foo.min.js.map \
--source-map-root http://foo.com/src \
-p 5 -c -m
The above will compress and mangle file1.js
and file2.js
, will drop the
output in foo.min.js
and the source map in foo.min.js.map
. The source
mapping will refer to http://foo.com/src/js/file1.js
and
http://foo.com/src/js/file2.js
(in fact it will list http://foo.com/src
as the source map root, and the original files as js/file1.js
and
js/file2.js
).
Composed source map
When you're compressing JS code that was output by a compiler such as CoffeeScript, mapping to the JS code won't be too helpful. Instead, you'd like to map back to the original code (i.e. CoffeeScript). UglifyJS has an option to take an input source map. Assuming you have a mapping from CoffeeScript → compiled JS, UglifyJS can generate a map from CoffeeScript → compressed JS by mapping every token in the compiled JS to its original location.
To use this feature you need to pass --in-source-map /path/to/input/source.map
. Normally the input source map should also point
to the file containing the generated JS, so if that's correct you can omit
input files from the command line.
Mangler options
To enable the mangler you need to pass --mangle
(-m
). Optionally you
can pass -m sort
(we'll possibly have other flags in the future) in order
to assign shorter names to most frequently used variables. This saves a few
hundred bytes on jQuery before gzip, but the output is bigger after gzip
(and seems to happen for other libraries I tried it on) therefore it's not
enabled by default.
When mangling is enabled but you want to prevent certain names from being
mangled, you can declare those names with --reserved
(-r
) — pass a
comma-separated list of names. For example:
uglifyjs2 ... -m -r '$,require,exports'
to prevent the require
, exports
and $
names from being changed.
Compressor options
You need to pass --compress
(-c
) to enable the compressor. Optionally
you can pass a comma-separated list of options. Options are in the form
foo=bar
, or just foo
(the latter implies a boolean option that you want
to set true
; it's effectively a shortcut for foo=true
).
The defaults should be tuned for maximum compression on most code. Here are
the available options (all are true
by default, except hoist_vars
):
sequences
-- join consecutive simple statements using the comma operatorproperties
-- rewrite property access using the dot notation, for examplefoo["bar"] → foo.bar
dead-code
-- remove unreachable codedrop-debugger
-- removedebugger;
statementsunsafe
-- apply "unsafe" transformations (discussion below)conditionals
-- apply optimizations forif
-s and conditional expressionscomparisons
-- apply certain optimizations to binary nodes, for example:!(a <= b) → a > b
(only whenunsafe
), attempts to negate binary nodes, e.g.a = !b && !c && !d && !e → a=!(b||c||d||e)
etc.evaluate
-- attempt to evaluate constant expressionsbooleans
-- various optimizations for boolean context, for example!!a ? b : c → a ? b : c
loops
-- optimizations fordo
,while
andfor
loops when we can statically determine the conditionunused
-- drop unreferenced functions and variableshoist-funs
-- hoist function declarationshoist-vars
-- hoistvar
declarations (this isfalse
by default because it seems to increase the size of the output in general)if-return
-- optimizations for if/return and if/continuejoin-vars
-- join consecutivevar
statementscascade
-- small optimization for sequences, transformx, x
intox
andx = something(), x
intox = something()
warnings
-- display warnings when dropping unreachable code or unused declarations etc.
Conditional compilation
You can use the --define
(-d
) switch in order to declare global
variables that UglifyJS will assume to be constants (unless defined in
scope). For example if you pass --define DEBUG=false
then, coupled with
dead code removal UglifyJS will discard the following from the output:
if (DEBUG) {
console.log("debug stuff");
}
UglifyJS will warn about the condition being always false and about dropping
unreachable code; for now there is no option to turn off only this specific
warning, you can pass warnings=false
to turn off all warnings.
Another way of doing that is to declare your globals as constants in a
separate file and include it into the build. For example you can have a
build/defines.js
file with the following:
const DEBUG = false;
const PRODUCTION = true;
// etc.
and build your code like this:
uglifyjs2 build/defines.js js/foo.js js/bar.js... -c
UglifyJS will notice the constants and, since they cannot be altered, it
will evaluate references to them to the value itself and drop unreachable
code as usual. The possible downside of this approach is that the build
will contain the const
declarations.
Beautifier options
The code generator tries to output shortest code possible by default. In
case you want beautified output, pass --beautify
(-b
). Optionally you
can pass additional arguments that control the code output:
beautify
(defaulttrue
) -- whether to actually beautify the output. Passing-b
will set this to true, but you might need to pass-b
even when you want to generate minified code, in order to specify additional arguments, so you can use-b beautify=false
to override it.indent-level
(default 4)indent-start
(default 0) -- prefix all lines by that many spacesquote-keys
(defaultfalse
) -- passtrue
to quote all keys in literal objectsspace-colon
(defaulttrue
) -- insert a space after the colon signsascii-only
(defaultfalse
) -- escape Unicode characters in strings and regexpsinline-script
(defaultfalse
) -- escape the slash in occurrences of</script
in stringswidth
(default 80) -- only takes effect when beautification is on, this specifies an (orientative) line width that the beautifier will try to obey. It refers to the width of the line text (excluding indentation). It doesn't work very well currently, but it does make the code generated by UglifyJS more readable.max-line-len
(default 32000) -- maximum line length (for uglified code)ie-proof
(defaulttrue
) -- generate “IE-proof” code (for now this means add brackets around the do/while in code like this:if (foo) do something(); while (bar); else ...
.bracketize
(defaultfalse
) -- always insert brackets inif
,for
,do
,while
orwith
statements, even if their body is a single statement.semicolons
(defaulttrue
) -- separate statements with semicolons. If you passfalse
then whenever possible we will use a newline instead of a semicolon, leading to more readable output of uglified code (size before gzip could be smaller; size after gzip insignificantly larger).
Keeping copyright notices or other comments
You can pass --comments
to retain certain comments in the output. By
default it will keep JSDoc-style comments that contain "@preserve",
"@license" or "@cc_on" (conditional compilation for IE). You can pass
--comments all
to keep all the comments, or a valid JavaScript regexp to
keep only comments that match this regexp. For example --comments '/foo|bar/'
will keep only comments that contain "foo" or "bar".
Note, however, that there might be situations where comments are lost. For example:
function f() {
/** @preserve Foo Bar */
function g() {
// this function is never called
}
return something();
}
Even though it has "@preserve", the comment will be lost because the inner
function g
(which is the AST node to which the comment is attached to) is
discarded by the compressor as not referenced.
The safest comments where to place copyright information (or other info that needs to be kept in the output) are comments attached to toplevel nodes.
Support for the SpiderMonkey AST
UglifyJS2 has its own abstract syntax tree format; for practical reasons we can't easily change to using the SpiderMonkey AST internally. However, UglifyJS now has a converter which can import a SpiderMonkey AST.
For example Acorn is a super-fast parser that produces a SpiderMonkey AST. It has a small CLI utility that parses one file and dumps the AST in JSON on the standard output. To use UglifyJS to mangle and compress that:
acorn file.js | uglifyjs2 --spidermonkey -m -c
The --spidermonkey
option tells UglifyJS that all input files are not
JavaScript, but JS code described in SpiderMonkey AST in JSON. Therefore we
don't use our own parser in this case, but just transform that AST into our
internal AST.
Use Acorn for parsing
More for fun, I added the --acorn
option which will use Acorn to do all
the parsing. If you pass this option, UglifyJS will require("acorn")
.
Acorn is really fast (e.g. 250ms instead of 380ms on some 650K code), but converting the SpiderMonkey tree that Acorn produces takes another 150ms so in total it's a bit more than just using UglifyJS's own parser.
API Reference
Assuming installation via NPM, you can load UglifyJS in your application like this:
var UglifyJS = require("uglify-js2");
It exports a lot of names, but I'll discuss here the basics that are needed for parsing, mangling and compressing a piece of code. The sequence is (1) parse, (2) compress, (3) mangle, (4) generate output code.
The simple way
There's a single toplevel function which combines all the steps. If you
don't need additional customization, you might want to go with minify
.
Example:
// see "fromString" below if you need to pass code instead of file name
var result = UglifyJS.minify("/path/to/file.js");
console.log(result.code); // minified output
You can also compress multiple files:
var result = UglifyJS.minify([ "file1.js", "file2.js", "file3.js" ]);
console.log(result.code);
To generate a source map:
var result = UglifyJS.minify([ "file1.js", "file2.js", "file3.js" ], {
outSourceMap: "out.js.map"
});
console.log(result.code); // minified output
console.log(result.map);
Note that the source map is not saved in a file, it's just returned in
result.map
. The value passed for outSourceMap
is only used to set the
file
attribute in the source map (see the spec).
You can also specify sourceRoot property to be included in source map:
var result = UglifyJS.minify([ "file1.js", "file2.js", "file3.js" ], {
outSourceMap: "out.js.map",
sourceRoot: "http://example.com/src"
});
If you're compressing compiled JavaScript and have a source map for it, you
can use the inSourceMap
argument:
var result = UglifyJS.minify("compiled.js", {
inSourceMap: "compiled.js.map",
outSourceMap: "minified.js.map"
});
// same as before, it returns `code` and `map`
The inSourceMap
is only used if you also request outSourceMap
(it makes
no sense otherwise).
Other options:
warnings
(defaultfalse
) — passtrue
to display compressor warnings.fromString
(defaultfalse
) — if you passtrue
then you can pass JavaScript source code, rather than file names.
We could add more options to UglifyJS.minify
— if you need additional
functionality please suggest!
The hard way
Following there's more detailed API info, in case the minify
function is
too simple for your needs.
The parser
var toplevel_ast = UglifyJS.parse(code, options);
options
is optional and if present it must be an object. The following
properties are available:
strict
— disable automatic semicolon insertion and support for trailing comma in arrays and objectsfilename
— the name of the file where this code is coming fromtoplevel
— atoplevel
node (as returned by a previous invocation ofparse
)
The last two options are useful when you'd like to minify multiple files and get a single file as the output and a proper source map. Our CLI tool does something like this:
var toplevel = null;
files.forEach(function(file){
var code = fs.readFileSync(file);
toplevel = UglifyJS.parse(code, {
filename: file,
toplevel: toplevel
});
});
After this, we have in toplevel
a big AST containing all our files, with
each token having proper information about where it came from.
Scope information
UglifyJS contains a scope analyzer that you need to call manually before
compressing or mangling. Basically it augments various nodes in the AST
with information about where is a name defined, how many times is a name
referenced, if it is a global or not, if a function is using eval
or the
with
statement etc. I will discuss this some place else, for now what's
important to know is that you need to call the following before doing
anything with the tree:
toplevel.figure_out_scope()
Compression
Like this:
var compressor = UglifyJS.Compressor(options);
var compressed_ast = toplevel.transform(compressor);
The options
can be missing. Available options are discussed above in
“Compressor options”. Defaults should lead to best compression in most
scripts.
The compressor is destructive, so don't rely that toplevel
remains the
original tree.
Mangling
After compression it is a good idea to call again figure_out_scope
(since
the compressor might drop unused variables / unreachable code and this might
change the number of identifiers or their position). Optionally, you can
call a trick that helps after Gzip (counting character frequency in
non-mangleable words). Example:
compressed_ast.figure_out_scope();
compressed_ast.compute_char_frequency();
compressed_ast.mangle_names();
Generating output
AST nodes have a print
method that takes an output stream. Essentially,
to generate code you do this:
var stream = UglifyJS.OutputStream(options);
compressed_ast.print(stream);
var code = stream.toString(); // this is your minified code
or, for a shortcut you can do:
var code = compressed_ast.print_to_string(options);
As usual, options
is optional. The output stream accepts a lot of otions,
most of them documented above in section “Beautifier options”. The two
which we care about here are source_map
and comments
.
Keeping comments in the output
In order to keep certain comments in the output you need to pass the
comments
option. Pass a RegExp or a function. If you pass a RegExp, only
those comments whose body matches the regexp will be kept. Note that body
means without the initial //
or /*
. If you pass a function, it will be
called for every comment in the tree and will receive two arguments: the
node that the comment is attached to, and the comment token itself.
The comment token has these properties:
type
: "comment1" for single-line comments or "comment2" for multi-line commentsvalue
: the comment bodypos
andendpos
: the start/end positions (zero-based indexes) in the original code where this comment appearsline
andcol
: the line and column where this comment appears in the original codefile
— the file name of the original filenlb
— true if there was a newline before this comment in the original code, or if this comment contains a newline.
Your function should return true
to keep the comment, or a falsy value
otherwise.
Generating a source mapping
You need to pass the source_map
argument when calling print
. It needs
to be a SourceMap
object (which is a thin wrapper on top of the
source-map library).
Example:
var source_map = UglifyJS.SourceMap(source_map_options);
var stream = UglifyJS.OutputStream({
...
source_map: source_map
});
compressed_ast.print(stream);
var code = stream.toString();
var map = source_map.toString(); // json output for your source map
The source_map_options
(optional) can contain the following properties:
-
file
: the name of the JavaScript output file that this mapping refers to -
root
: thesourceRoot
property (see the spec) -
orig
: the "original source map", handy when you compress generated JS and want to map the minified output back to the original code where it came from. It can be simply a string in JSON, or a JSON object containing the original source map.