uhyoooooo

0.0.3-4 • Public • Published

uhyoooooo

socket.io game engine module

version

0.0.3

usage

var uhyoooooo=require('uhyoooooo'), http=require('http');
var srv=http.createServer();
srv.on("request",function(req,res){
    res.serveClient();
});
srv.listen(8080);

var app=uhyoooooo.createServer(srv);
app.init("game.js",{
    title: "test game",
});

docs

used module

EventEmitter

changelogs

0.0.3-4

  • nested-events transfer is corrected
  • user event transfer identity is corrected

0.0.3-3

  • Better rendering on Game.ClientDOMView; f5 is improved and bug fix

0.0.3-2

  • app.init can take Array scripts.
  • Game.ClientCanvasView#init, Game.ClientDOMView#init now use DOMContentLoaded.

0.0.3-1

  • Game.ClientCanvasView#init, Game.ClientDOMView#init is expanded; can take a callback function.

0.0.3

  • Game#readfile: at server(node), BOM is removed from the top of text file.
  • A bug of reconnection was fixed.
  • EventEmitter for browsers are new. Now it's merged into engine.js.

0.0.2

  • Game.Timer and Game#getTimer is added.
  • Rerendering is improved. Less DOM nodes are rewrited.
  • Game#getItem, game#newItem has a new attribute. It can be applied to any object.

Readme

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Install

npm i uhyoooooo

Weekly Downloads

0

Version

0.0.3-4

License

none

Last publish

Collaborators

  • uhyo