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64 packages found
A linear scale for glslify
Given a signed distance function and ray, trace a scene to find the first point of intersection.
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Get the normal vector of a position within a signed distance field.
Combine two signed distance fields with a chamfer-like join.
Extract macro preprocessor statements from an array of GLSL tokens
Smoothly combine two signed distance fields.
GLSL SDF function for generating a sphere.
GLSL SDF function for generating a sphere.
GLSL SDF function for generating a sphere.
Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
an example scene which blends foreground and background images
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Convenience module for FBO-driven particle simulations
Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead
glslify loader module for webpack 3.x
gl-matrix's vec4, in c, split into smaller pieces
gl-matrix's quaternion, in c, split into smaller pieces
- ecosystem:stackgl
- gl-matrix
- matrix
- math
- gl
- mat4
- mat4x4
- 4x4
- quat
- quaternion
- slerp
- spherical interpolation
- mat
- vector