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187 packages found
Entity Component System Framework for JavaScript
data oriented, functional entity component system
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
- View more
Chess game component
An implementation of the Entity component system (ECS) pattern used commonly in video games.
A music memory game as web component
A mean lean Entity-Component-System library.
Pomelo is a fast, scalable game server framework for [node.js](http://nodejs.org). It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distri
A typescript entity-component-system framework
Entity and component definition tool
A fast Entity-Component-System framework
fast and flexible Entity Component System
JS Component Entity Framework for Gamedevelopment
Library providing Entity-Component-System (ECS) classes
Small component library for building quizzes in Preact.
This package contains the component used to provide the desktop experience for a Pod Arcade session
Race game as an angular component ![Race Demo](https://github.com/chrum/ngx-race/blob/master/assets/race.gif)
Pomelo is a fast, scalable game server framework for [node.js](http://nodejs.org). It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distri
based-component state machine engine, suitable for games and simulation
Actor/Component system for use with pixi.js.