Search results

27 packages found

A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser

published 0.6.4 7 months ago
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A library for building and simulating interactive contraptions

published 1.1.2 4 months ago
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A JavaScript library for building and simulating interactive contraptions within a physics-based environment.

published 1.1.0 5 months ago
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A JavaScript library for building and simulating interactive contraptions within a physics-based environment.

published 1.0.0 5 months ago
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A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications

published 0.23.0 a month ago
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A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications. Forked by Hunter Barclay to use for Synthesis.

published 0.19.3 2 months ago
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based-component state machine engine, suitable for games and simulation

published 1.0.0 5 years ago
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Rapier Physics Component for Croquet Worldcore

published 1.4.0 2 years ago
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An engine for networked simulations.

published 0.0.4 7 years ago
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timing for simulations and games for node and the browser

published 1.2.1 9 years ago
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The cross platform Pixel Dust Game Engine for Node.js.

published 0.9.5 8 years ago
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A clustering force type for the d3-force-3d simulation engine.

published 1.1.1 a year ago
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A positioning hard limit force type for the d3-force simulation engine.

published 1.2.1 a year ago
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small rendering engine in typescript

published 1.0.0 2 years ago
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A natural attraction/repulsion force type for the d3-force simulation engine.

published 1.0.1 a year ago
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An ECS architecture in Typescript

published 0.11.1 2 years ago
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