A collection of templates to simplify the continuous integration and deployment of projects by https://github.com/ExtendRealityLtd.
published 3.12.5 3 years agoA collection of tools to simplify writing public API components in Unity.
published 9.7.0 2 years agoA collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
published 2.16.0 21 days agoA collection of productive prefabs for rapidly building spatial computing solutions in the Unity software.
published 1.1.11 4 years agoA camera rig prefab utilizing the legacy XR management system for the Unity software.
published 2.1.12 21 days agoInput wrappers for the Unity Input Manager and a collection of common input prefabs.
published 2.1.13 21 days agoA camera rig prefab that simulates spatial hardware for the Unity software.
published 1.1.12 4 years agoA Tracked Alias prefab providing generic aliases to the active camera rig prefab for the Unity software.
published 2.5.3 21 days agoManages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
published 2.0.20 21 days agoA collection of custom shaders for the Unity Software
published 1.4.0 a year agoA mechanism to make a target GameObject follow a source GameObject in the scene for the Unity software.
published 2.0.20 21 days agoIndicate points in world space with a collection of object based pointers for the Unity software.
published 2.2.12 21 days agoSDK Wrappers for the Oculus Integration Unity asset.
published 2.3.8 21 days agoManages the collision states between a collection of GameObjects in the scene for the Unity software.
published 2.0.20 21 days agoTracks the line of sight between two GameObjects in the scene for the Unity software.
published 2.0.20 21 days agoA collection of prefabs that can move a given GameObject to a specific point in space for the Unity software.
published 2.2.2 21 days agoA variety of mechanisms for interacting between interactors and interactables in a spatial scene for the Unity software.
published 2.16.7 21 days agoA camera rig prefab that simulates spatial hardware for the Unity software.
published 2.2.15 21 days agoA collider that follows a source GameObject around the scene via rigidbody velocity within the Unity physics system.
published 2.3.30 21 days agoMechanisms that provide physics based and non-physics based linear and angular interactable controls for the Unity software.
published 2.10.23 21 days agoA collection of custom actions that combine sub actions into more complex action types for the Unity software.
published 2.0.21 21 days agoA spatial zone in which an interactable object can be snapped into the designated area for the Unity software.
published 2.3.13 21 days agoA representation of a collidable body volume that tracks a GameObject in a spatial scene for the Unity software.
published 2.3.3 21 days agoA mechanism that simulates climbing in a spatial environment for the Unity software.
published 2.4.5 20 days agoIndicate points in world space based on the location of a spatial target for the Unity software.
published 2.2.17 20 days ago