@codemovie/code-movie-html
- Use HTML as a DSL for Code.Movie animations
Turn DOM elements into frame objects:
<div class="animation">
<pre class="frame"><code>// How to add two numbers in JS<code></pre>
<pre class="frame"><code>// How to add two numbers in JS
function add() {}</code></pre>
<pre class="frame">// How to add two numbers in JS
function add(a, b) {}</code></pre>
<pre class="frame"><code>// How to add two numbers in JS
function add(a, b) {
return a + b;
}</code></pre>
<pre class="frame"><code>// How to add two numbers in JS
function add(a, b) {
return a + b;
}
console.log(add(1, 2)); // > 3</code></pre>
</div>
<script type="module">
// Turn the contents of <code> elements nested within <pre class="frame">
// into frame objects. This is what this library is all about.
import { framesFromDom } from "@codemovie/code-movie-html";
const frameElements = document.querySelectorAll(".animation pre.frame > code");
const frames = framesFromDom(frameElements)
// Use regular @codemovie/code-movie functionality to turn the frames into
// animation HTML and CSS
import { animateHTML } from "@codemovie/code-movie";
import ecmascript from "@codemovie/code-movie/languages/ecmascript";
const html = animateHTML(frames, { tabSize: 2, language: ecmascript() });
// Use @code-movie/code-movie-runtime to add a basic UI to the animation and
import from "@codemovie/code-movie-runtime";
const runtime = document.createElement("code-movie-runtime");
runtime.innerHTML = html;
runtime.controls = true;
runtime.keyframes = Object.keys(frames);
document.body.append(runtime);
// Hide the source elements
document.querySelector(".animation").hidden = true;
</script>
Result:
For an interactive example, install this package, run npm run demo
and open http://localhost:3000/demo/index.html
in a non-ancient web browser.
Install this library via your favorite package manager:
npm install @codemovie/code-movie-html
You will also want to install @codemovie/code-movie
to turn the frames into an animation and @codemovie/code-movie-runtime
might also be useful. If you want to work server-side or at compile-time, install jsdom as well.
The package exports a single function that you can point to some DOM with additional (optional) options:
function framesFromDom(
containerElements: Iterable<Element>,
options?: Options
): InputFrame[];
The function takes an iterable of elements (things like Arrays, NodeLists and the like) and turns it into an array of input frames compatible with @codemovie/code-movie
. The options object has the following shape:
type Options = {
windowObject?: Window & typeof globalThis; // defaults to window
decorationsSelector?: string; // defaults to "mark"
};
-
windowObject
points to the window object in case your program's global object is not the thewindow
object. This is useful for work with non-browser DOM environments like jsdom. Defaults towindow
, which works for use in web browsers. -
decorationsSelector
is the selector for decorations (see below). Defaults to the selector"mark"
to target<mark>
elements.
The following example shows how the library can be used with jsdom and a custom decorations selector:
import { framesFromDom } from "@codemovie/code-movie-html";
import jsdom from "jsdom";
const dom = new jsdom.JSDOM(
`<!DOCTYPE html><p>[]</p><p>[42]</p><p>[23, 42]</p>`
);
const actual = framesFromDom(
// List of sources
dom.window.document.querySelectorAll("p"),
// Optional options
{
// Reference to JSDOM's window object
windowObject: dom.window,
// Only target <mark> elements with the class `foo` as decorations
decorationsSelector: "mark.foo",
}
);
The library currently does two things:
- it extracts the text content from elements and their children to serve as the frame's content
- it turns
<mark>
elements into decorations, with different decoration types denoted by theclass
attribute
Even more features are underway and will become available once the core library supports them.
The library extracts the text contents from its target elements and their descendants. The tags and attributes of target element's descendants are usually ignored:
<div class="target">Hello <b>World</p></div>
This markup will result in a frame containing the text Hello World
, with the <b>
element contributing nothing but its contents.
The only exception to this rule are elements that match the selector passed to the options for framesFromDom()
(<mark>
elements by default). These elements get turned into decorations.
Decorations in Code.Movie can highlight lines, underline errors or place icons the gutter. Elements
that match the selector passed to the options for framesFromDom()
(<mark>
elements by default) processed as decorations according to their class attributes:
Element's class name contains | Resulting decoration |
---|---|
gutter |
Gutter decoration for the line the element is in |
line |
Line decoration for all lines that the element is part of |
None of the above | Text decoration for the characters within the element's tags |
The class
attribute can contain other strings, but whether or not they contain gutter
or line
determines whether the decoration ends up as a text, line or gutter decoration. The element's tag name and attributes are used to populate the decoration object's data
fields:
// Given <p>[]</p><p>[<mark class="foo">42</mark>]</p><p>[<mark class="foo">23</mark>, 42]</p>
const frames = framesFromDom(document.querySelectorAll("p"));
// Result:
// [
// {
// code: "[]",
// decorations: [],
// },
// {
// code: "[42]",
// decorations: [
// {
// kind: "TEXT",
// data: {
// tagName: "mark",
// class: "foo",
// },
// from: 1,
// to: 3,
// },
// ],
// },
// {
// code: "[23, 42]",
// decorations: [
// {
// kind: "TEXT",
// data: {
// tagName: "mark",
// class: "foo",
// },
// from: 1,
// to: 3,
// },
// ],
// },
// ];