@repcomm/pubmarine
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0.1.0 • Public • Published

pubmarine

pub/sub over websockets

WARNING: NOT PRODUCTION READY - RUN AT OWN RISK

At one point I wanted to create a big fancy realtime decentralized database, but now I realize the scope is too big.

I really need a pubish/subscribe data networking lib for the browser/node, so this is it.

usage

web

See test.ts and test.html

  import { Client } from "@repcomm/pubmarine";

  //create a client that should connect to a server
  const client = new Client(window.location.host);

  //wait for connection
  await client.connect();

  //you can impl your own auth model (or none)
  const auth = { apiKey: "blah" };
  //wait for authentication
  await client.authenticate(auth);

  //check if player schema exists yet
  if(!await client.hasSchema("players")) {

    //if it doesn't, try to create it
    await client.createSchema("players", {
      type: "dict",
      children: {
        "x": { type: "number" },
        "y": { type: "number" },
        "name": { type: "string" }
      }
    });
  }

  await client.subscribe("players",(instanceId, updateData, isNewInstance)=>{
    //fired for instantiations and mutations of all players
  });
  
  //create an instance of player on the server
  const localId = (await client.instance("players")).response.id;
  
  //subscribe to mutations on only it
  await client.subscribe({
      topic: "players",
      id: localId
    }, ( id, updateData, isNewInstance)=>{

    //fired for mutations of our own player instance
  });

  //publish a change to our player data
  //any chance you make is pushed to subscribers
  await client.mutate("players", localId, {
    name: prompt("Enter player name", "testbot"),
    x: 0.5,
    y: 0.5
  });

authentication

No security so far, this is one of the last TODOs for MVP

// TS/JS client side
async client.authenticate( a: ClientAuthReq )

auth.js is responsible for authenticating a client

import type { MsgReq } from "./common";

//server side
export async function auth (msg: MsgReq<ClientAuthReq>): Promise<string> {

  //generate a random int as the client's ID
  return Math.floor(Math.random() * Number.MAX_SAFE_INTEGER).toString();
}

auth.js is monitored for changes and will be reloaded when ./dst/auth.js is mutated on the disk.

In the future, I will add a basic pocketbase authentication example.

ClientAuthReq can be an object of any shape, the only places it is used are in the above files.

Essentially to add in your own auth model simply change auth.js (auth.ts in the source of this repo compiles to it), and pass the correct shape to client.authenticate( v )

/@repcomm/pubmarine/

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