@wtto00/html2canvas
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1.4.3 • Public • Published

html2canvas

This project is a fork of niklasvh/html2canvas. It fixs some bugs, and adds some features.

  • 🌟 Support object-fit of <img/>

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JavaScript HTML renderer

The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.

How does it work?

The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements.

It does not require any rendering from the server, as the whole image is created on the client's browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin.

The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made.

Browser compatibility

The library should work fine on the following browsers (with Promise polyfill):

  • Firefox 3.5+
  • Google Chrome
  • Opera 12+
  • IE9+
  • Safari 6+

As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported.

Install

pnpm add @wtto00/html2canvas
# yarn add @wtto00/html2canvas
# npm i @wtto00/html2canvas

Usage

The html2canvas library utilizes Promises and expects them to be available in the global context. If you wish to support older browsers that do not natively support Promises, please include a polyfill such as es6-promise before including html2canvas.

To render an element with html2canvas, simply call: html2canvas(element[, options]);

The function returns a Promise containing the <canvas> element. Simply add a promise fulfillment handler to the promise using then:

html2canvas(document.body).then(function (canvas) {
    document.body.appendChild(canvas);
});

Building

You can download ready builds here.

Clone git repository:

git clone git://github.com/wtto00/html2canvas.git

Install dependencies:

npm install

Build browser bundle

npm run build

Examples

For more information and examples, please visit the homepage or try the test console.

Contributing

If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.

Dependencies (2)

Dev Dependencies (72)

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Install

npm i @wtto00/html2canvas

Weekly Downloads

323

Version

1.4.3

License

MIT

Unpacked Size

3.41 MB

Total Files

394

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  • wtto00