Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu), optionally offscreen for possible use in a Worker.
See the example and its source with a Worker implementation.
npm install canvas-context
import createCanvasContext from "canvas-context";
const { context, canvas } = createCanvasContext("2d", {
width: 100,
height: 100,
offscreen: true,
});
-
ContextType :
"2d"
|"webgl"
|"experimental-webgl"
|"webgl2"
|"webgl2-compute"
|"bitmaprenderer"
|"gpupresent"
|"webgpu"
-
A DOMString containing the context identifier defining the drawing context associated to the canvas.
-
CanvasContextOptions :
object
-
Options for canvas creation. All optional.
-
CanvasContextReturnValue :
object
createCanvasContext([contextType], [options]) ⇒ CanvasContextReturnValue
⏏
Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu), optionally offscreen for possible use in a Worker.
Kind: Exported function
Param | Type | Default |
---|---|---|
[contextType] | ContextType |
"2d" |
[options] | CanvasContextOptions |
{} |
ContextType : "2d"
| "webgl"
| "experimental-webgl"
| "webgl2"
| "webgl2-compute"
| "bitmaprenderer"
| "gpupresent"
| "webgpu"
A DOMString containing the context identifier defining the drawing context associated to the canvas.
Options for canvas creation. All optional.
Kind: global typedef Properties
Name | Type | Default | Description |
---|---|---|---|
[width] | number |
300 |
Request an initial canvas width. |
[height] | number |
150 |
Request an initial canvas height. |
[offscreen] | boolean |
false |
Request an offscreen canvas. |
[worker] | boolean |
false |
Handle use in a worker. |
[contextAttributes] |
CanvasRenderingContext2DSettings | WebGLContextAttributes
|
{} |
Attributes to be passed to getContext. |
Kind: global typedef Properties
Name | Type |
---|---|
canvas |
HTMLCanvasElement | OffscreenCanvas
|
context | RenderingContext |
MIT. See license file.