A drawing library for the console.
Ever wanted to do some proper ASCII art? Or a game in old-style BASIC? Well, we have. And here is a library to do just that.
Initialisation
To get started, firsly import the library into your node project like so:
const engine = require('cli-artist');
Then initialise the engine and allow access to the library's core functionality:
engine.init(<setup>, <draw>, <keyPressed>, <frameRate>);
The setup
, draw
and keyPressed
parameters are required functions.
The setup
function runs at the beginning of your program, and the draw
function loops until the program exists.
The draw
function runs repeatedly until the program terminates.
The keyPressed
function is called whenever the user presses a key. The utf-8 representation of the key is passed as the first parameter of the function. The utf-8 encoding of the arrow keys are stored in engine.UP
, engine.DOWN
, engine.LEFT
and engine.RIGHT
for ease of use.
The frameRate
parameter is a number that defines how many times per second draw()
is called. By default this is 30.
Functions
-
engine.drawPoint(<x>, <y>, <char>)
Draws a point at (x, y) with the character being defined bychar
-
engine.drawRect(<x>, <y>, <w>, <h>, <char>)
Draws a rectangle at (x, y) with width ofw
and height ofh
out ofchar
characters -
engine.drawLine(<x>, <y>, <x_dir>, <y_dir>, <length>, <char>)
Draws a line from (x, y) at angle (x_dir, y_dir) forlength
characters ofchar
characters -
engine.drawCircle(<x>, <y>, <r>, <char>)
Draws a (sort-of) perfect circle at (x, y) with a radius ofr
of characterchar
-
engine.drawBorder(<char>)
Draws a border around the window withchar
characters. -
engine.constrain(<n>, <min>, <max>)
Constrainsn
betweenmin
andmax
-
engine.clear()
Erases everything for 1 frame -
engine.fillForeground(<color>)
Sets the foreground colour of the following characters placed -
engine.fillBackground(<color>)
Sets the background colour of the following characters placed
Classes
-
engine.Vector
A collection of vector-based functionality; functions include-
Vector.mag()
The magnitude of the vector -
Vector.dir()
The direction of the vector -
Vector.setMag(mag)
Set the magnitude of the vector -
Vector.setDir(dir)
Set the direction of the vector -
Vector.mult(n)
Multiplies each axis byn
-
Vector.normalise()
Resets magnitude to 1
-
Variables
-
engine.width
The available space horizontally to draw -
engine.height
The available space vertically to draw -
engine.millis
The number of milliseconds since the start of the script -
engine.UP
,engine.DOWN
,engine.LEFT
,engine.RIGHT
utf-8 representations of the arrow keys for easy detecting.
Colours
The colours that you can use in the foreground and background functions are listed below. You can use them case-insensitively throughout your code.
- black
- red
- green
- yellow
- blue
- magenta
- cyan
- white
- lightblack
- lightred
- lightgreen
- lightyellow
- lightblue
- lightmagenta
- lightcyan
- lightwhite
- Or any Escape sequence that represents colours
Other
-
engine.debug
A basic debugging interface that that displays log, warning or error messages. If enabled, displayes error messages when TAB key is pressed.engine.debug.enabled(<enabled>)
Enables or disables the debugger
Example
A set of examples have been provided in the 'test' folder. Run one by navigating into the directory in any terminal and run node <example>
.
Issues
The project is in very early stages of development and some issues are apparent and are being addressed. If you find an issue, support us by reporting it to our GitHub page