glsl-fractal-brownian-noise

1.1.0 • Public • Published

glsl-fractal-brownian-noise

brownian noise, packed for glslify

example output

usage:

precision mediump float;
#pragma glslify: fbm3d require('glsl-fractal-brownian-noise/3d') 
 
varying vec2 uv;
uniform float t;
 
void main() {
    gl_FragColor.rgb = vec3(1.0) * fbm3d(vec3(uv, t), 6);  
    gl_FragColor.a   = 1.0;
}

Implimentations adapted from: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83

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