glsl-fractal-brownian-noise
1.1.0 • Public • Published glsl-fractal-brownian-noise
brownian noise, packed for glslify

usage:
precision mediump float;
#pragma glslify: fbm3d = require('glsl-fractal-brownian-noise/3d')
varying vec2 uv;
uniform float t;
void main() {
gl_FragColor.rgb = vec3(1.0) * fbm3d(vec3(uv, t), 6);
gl_FragColor.a = 1.0;
}
Implimentations adapted from:
https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
/glsl-fractal-brownian-noise/
//
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npm i glsl-fractal-brownian-noise
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