glsl-token-function-shaker
Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as glslify.
This is done by running through your shader and checking that each function is actually called. This even works with functions that share the same name but use a different number of arguments! For example, take the following shader:
precision mediump float;floatfloatfloatvoid
After running it through glsl-token-function-shaker
, you should get something like this in return:
precision mediump float;floatvoid
This keeps the size of your shaders down, but can also be used to cut out errors in unused functions.
Usage
Install glsl-token-function-shaker
using npm:
npm install --save glsl-token-function-shaker
shake(tokens[, options])
Takes an array of tokens
from glsl-tokenizer and removes unused functions. Accepts the following options:
ignore
: an array of strings containing the names of functions you'd like to keep in the shader, even if they're not being used.void main();
is always preserved, as is the last function in the shader.
Modifies the tokens
array in place, and returns some simple stats:
functionsRemoved
: the number of function declarations removed.tokensRemoved
: the number of GLSL tokens removed.iterations
: the number of function shaking iterations made.
const shake =const stringify =const tokenize =const fs =const src = fsconst tokens =const shaken =
License
MIT, see LICENSE.md for details.