jp.ikep.mediapipe.selfiesegmentation

1.0.1 • Public • Published

SelfieSegmentationBarracuda

demo_segmentation demo_virtual_background

SelfieSegmentationBarracuda is a human segmentation neural network that works with a monocular color camera.

SelfieSegmentationBarracuda is a Unity Package that runs the Mediapipe Selfie Segmentation on the Unity Barracuda.

Install

SelfieSegmentationBarracuda can be installed from npm or GitHub URL.

Install from npm (Recommend)

SelfieSegmentationBarracuda can be installed by adding following sections to the manifest file (Packages/manifest.json).

To the scopedRegistries section:

{
  "name": "creativeikep",
  "url": "https://registry.npmjs.com",
  "scopes": [ "jp.ikep" ]
}

To the dependencies section:

"jp.ikep.mediapipe.selfiesegmentation": "1.0.1"

Finally, the manifest file looks like below:

{
    "scopedRegistries": [
        {
            "name": "creativeikep",
            "url": "https://registry.npmjs.com",
            "scopes": [ "jp.ikep" ]
        }
    ],
    "dependencies": {
        "jp.ikep.mediapipe.selfiesegmentation": "1.0.1",
        ...
    }
}

Install from GitHub URL

SelfieSegmentationBarracuda can be installed by adding below URL on the Unity Package Manager's window

https://github.com/creativeIKEP/SelfieSegmentationBarracuda.git?path=Packages/SelfieSegmentationBarracuda#v1.0.1

or, adding below sentence to your manifest file(Packages/manifest.json) dependencies block. Example is below.

{
  "dependencies": {
    "jp.ikep.mediapipe.selfiesegmentation": "https://github.com/creativeIKEP/SelfieSegmentationBarracuda.git?path=Packages/SelfieSegmentationBarracuda#v1.0.1",
    ...
  }
}

Usage Demo

Below code is the demo that segment the prominent humans in the scene. Check "/Assets/Sample/SegmentationSample/Script/SegmentationVisuallizer.cs" and "/Assets/Sample/SegmentationSample/Scenes/SegmentationSample.unity" for SelfieSegmentationBarracuda usage demo details.

using UnityEngine;
// Import SelfieSegmentationBarracuda package
using Mediapipe.SelfieSegmentation;

public class <YourClassName>: MonoBehaviour
{
  // Set "Packages/SelfieSegmentationBarracuda/ResourceSet/SelfieSegmentationResource.asset" on the Unity Editor.
  [SerializeField] SelfieSegmentationResource resource;

  SelfieSegmentation segmentation;

  void Start(){
      segmentation = new SelfieSegmentation(resource);
  }

  void Update(){
      Texture input = ...; // Your input image texture

      // Predict segmentation by neural network model.
      segmentation.ProcessImage(input);
      // Segmentation results can be obtained with `SelfieSegmentation.texture`.
      Texture result = segmentation.texture;
  }

  void OnApplicationQuit(){
      // Must call Dispose method when no longer in use.
      segmentation.Dispose();
  }
}

Demo Image

  • The video for demo scene was downloaded from here.
  • The image for virtual background demo scene was downloaded from here.

ONNX Model

The ONNX model files have been downloaded from PINTO_model_zoo > 109_Selfie_Segmentation.

Author

IKEP

LICENSE

Copyright (c) 2021 IKEP

Apache-2.0

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Collaborators

  • creativeikep