A stateful keyboard events dispatcher.
✅ Great for testing your hotkeys and keyboard shortcuts.
On the other side of hotkeys and keyboard shortcuts libraries, which are more about listening to event.key
- the generated character of a key, Keyboard-Simulator is more about simulating actual key presses by their physical key IDs (event.code
).
In other words: it's not about the $
, it's about the ShiftLeft
and Digit4
.
Don't worry, there are key aliases like
shift
and4
.
See the Key List below.
Keyboard-Simulator aims to mimick a real keyboard behavior by keeping track of its key activation and dispatching keyboard events that are shaped according to the different states of meaningful keyboard's keys like CapsLock
.
Key features:
- The dispatching element updates dynamically as DOM focus changes (
document.activeElement
) - The value of
event.key
takes into account:-
NumLock
state -
CapsLock
state (for letters) -
Shift
state (for letters, number and symbols)
Note:
NumLock
is on by default.CapsLock
andScrollLock
are off. -
- The following event properties are set according to the modifier keys that are pressed down:
event.ctrlKey
event.altKey
event.shiftKey
event.metaKey
- The following event properties are set with defaults:
event.bubbles = true
event.cancelable = true
event.composed = true
event.repeat = false
event.isComposing = false
event.view = Window
event.location = 1
- Pressing an already-down key throws an error.
- Releasing a non-pressed key throws an error.
Currently only supports EN-US Qwerty keyboard layout.
$ npm install keyboard-simulator
import {KeyboardSimulator} from 'keyboard-simulator`;
const kbSim = new KeyboardSimulator();
kbSim.keyDown('A');
kbSim.keyUp('A');
// or:
kbSim.keyPress('A');
kbSim.keyDown('Ctrl', 'B');
keyDown.release();
// or:
kbSim.Combine('Ctrl', 'B');
The element that listens to events is the
event.currentTarget
.
The element that dispatches events is theevent.target
.
When typing, keyboard events are naturally dispatched on the element within focus. On a fresh page load, focus starts on the <body>
element until another element, such as an input field, receives focus, either by user interaction (e.g. when clicked on or Tab-navigated into) or programmatically (e.g. input.focus()
). Once in focus, all keyboard events will be dispatched on that input
element.
The Document
object tracks the currently focused element, which can be accessed via document.activeElement
. By default, KeyboardSimulator
follows this behavior and dispatches keyboard events on the currently active element:
kbSim.keyDown('A');
// --> document.activeElement.dispatchEvent(KeyboardEvent)
When document.activeElement
doesn't point to your expected element, make sure that element is:
- "focusable"
- currently has focus.
To enable focus on an "unfocusable" element give it a
tabindex="1"
attribute and call.focus()
on that element.
See MDN tabindex docs for details.
If you prefer not to use the dynamic behavior of document.activeElement
you can override it by setting a static context element. You can do so on construction or by calling the instance's .setContextElm(elm)
method.
At any point you can check the current context element with instance.ctxElm
const instance = new KeyboardSimulator(contextElm);
// or:
const instance = new KeyboardSimulator();
instance.setContextElm(contextElm); // optional
⚠ Non-browser environments: You might need to pass in the runtime's
document
object as the constructor argument. See details.
contextElm
- Optional. HTMLElement | Document
-
HTMLElement
- That element becomes the dispatching element. This overrides the default behavior of a dynamic dispatching element mentioned above. -
Document
- A document is only used for reference. The dispatching element remains dynamic.
Returns a KeyboardSimulator
instance that has the following methods:
.keyDown()
.keyUp()
.keyPress()
.combine()
.repeat()
.release()
.setContextElm()
-
.ctxElm
[Getter] .createKeyboardEvent()
.reset()
See the Key List below.
The contextElm
is also being used internally for referencing the Document
object so passing a context might be mandatory when running in non-browser environments (e.g. JSDOM when not configured ideally).
If no context is passed, Document
is grabbed from the global scope and that might cause an issue as the library code and your runtime code are using different Document
objects. In this case pass the contructor with the document
object (it will not be treated as a context element).
If you pass in an HTMLElement
you don't need to pass a document
, it will be derived from the HTML element via elm.ownerDocument
.
Dispatches one or more keydown
events of given keys.
Returns a boolean (or an array of booleans if passed in multiple keys), which is the result of .dispatchEvent()
. MDN dispatchEvent docs.
kbSim.keyDown('A');
kbSim.keyDown('X', 'Y', 'Z');
The instance tries to simulate a real physical keyboard so when a key is already pressed down, trying to press it again throws an error:
kbSim.keyDown('A');
kbSim.keyDown('A'); // ERROR - key 'A' is already pressed down
Dispatches one or more keyup
events of given keys.
Returns a boolean (or an array of booleans if passed in multiple keys), which is the result of .dispatchEvent()
. MDN dispatchEvent docs.
kbSim.keyUp('A');
kbSim.keyUp('X', 'Y', 'Z');
The instance tries to simulate a real physical keyboard so when a key is not pressed down, trying to release it with .keyUp()
throws an error:
kbSim.keyDown('A');
kbSim.keyUp('A');
kbSim.keyUp('A'); // ERROR - key 'A' is not pressed down
Dispatches a keydown
event followed by a keyup
event for each given key, like user typing.
Returns a tuple (for a single key) or an array of tuples (for multiple keys). Each tuple is an array of two booleans i.e [true, true]
. These booleans are the results of the dispatching of two events of a single keypress, one for the dispatching of keydown
and one for keyup
. MDN dispatchEvent docs.
kbSim.keyPress('A');
kbSim.keyPress('A', 'B', 'C');
const results = kbSim.keyPress('A', 'B', 'C');
// -> [[true, true], [true, true], [true, true]]
// -> [[A down, up], [B down, up], [C down, up]]
For simulating key combinations (e.g. ctrl-alt-m
). First, it dispatches keydown
events for all given keys, then dispatches all the keyup
events in reverse order (last pressed key is released first).
Returns a tuple of two arrays: the first one is for all the keydown
events and the second is for the keyup
events (reversed). MDN dispatchEvent docs.
const results = kbSim.combine('Ctrl', 'Alt', 'A');
// -> [[true, true, true], [true, true, true]]
const [keydownResults, keyupResults] = results;
// keydownResults -> [CtrlDown, AltDown, ADown]
// keyupResults -> [AUp, AltUp, CtrlUp]
Simulates holding a key down by dispatching multiple keydown
events for the last pressed key with the repeat
property set to true
.
Returns an array of booleans which are the results of .dispatchEvent()
. MDN dispatchEvent docs.
kbSim.keyDown('A', 'B', 'C'); // A B C
kbSim.repeat(3); // C C C
Dispatches keyup
events for all the keys that are pressed down in the reverse order in which they were pressed (the first key down is the last to be released).
Return the same results as .keyUp()
NOTE: Can also be used as a
.keyUp()
alias.
kbSim.keyDown('A', 'B', 'C');
kbSim.release(); // keyup C, B, A
// or:
kbSim.release('C', 'B', 'A');
Sets an element as the dispatching element. Once a context element is set, the instance will ignore document.activeElement
.
Call with no arguments to unset the context element. The instance will dispatch on document.activeElement
again.
const kbSim = new KeyboardSimulator();
// document.activeElement = `<body>` by default
kbSim.keyPress('A'); // ev.target === <body>
input.focus(); // Changes active element
kbSim.keyPress('A'); // ev.target === <input>
kbSim.setContextElm(myDiv); // Overrides active element
input.focus(); // wouldn't matter
kbSim.keyPress('A'); // ev.target === <myDiv>
kbSim.setContextElm(); // Back to activeElement
kbSim.keyPress('A'); // ev.target === <input>
Note: Calling
.reset()
removes the context element.
Returns the current dispathing element.
If a context element is set - returns it, else returns document.activeElement
.
document.activeElement
might benull
in non-browser environments.
const kbSim = new KeyboardSimulator();
// document.activeElement = `<body>` by default
consle.log(kbSim.ctxElm); // -> <body>
input.focus(); // Changes active element
consle.log(kbSim.ctxElm); // -> <input>
kbSim.setContextElm(myDiv);
consle.log(kbSim.ctxElm); // -> <myDiv>
input.focus(); // wouldn't matter
consle.log(kbSim.ctxElm); // -> <myDiv>
kbSim.setContextElm(); // Back to activeElement
consle.log(kbSim.ctxElm); // -> <input>
-
eventType -
'keydown'
|'keyup'
- keyName - A key ID or alias (see Key List below)
-
eventOpts - Optional.
KeyboardEventInit
type. See defaults below or read more on MDN KeyboardEvent docs.
If, for any reason, KeyboardSimulator methods don't support your need, you can create and dispatch your own keyboard event.
eventOpts
defaults are:
{
code: ?, // Resolved from `keyName` argument
key: ?, // Resolved from `keyName` argument
ctrlKey: ?, // According to the state of the instance
altKey: ?, // According to the state of the instance
shiftKey: ?, // According to the state of the instance
metaKey: ?, // According to the state of the instance
view: Window, // Resolved from the context element or from the environment
repeat: false,
location: 1,
bubbles: true,
cancelable: true,
composed: true,
isComposing: false,
}
const kbEvent = kbSim.createKeyboardEvent('keydown', 'A', {bubbles: false});
kbSim.ctxElm.dispatchEvent(kbEvent);
The instance keeps track of pressed keys. Calling .reset()
clears the records, context element included.
NOTE:
.reset()
does not clear thedocument
reference.
kbSim.keyDown('A');
kbSim.keyDown('A'); // ERROR - key 'A' is already pressed down
kbSim.reset();
kbSim.keyDown('A'); // OK
The Keyboard Simulator instance's methods expect a KeyName
type or an array of them.
KeyName
could be either a standard key ID (ev.code
) or an alias, provided by Keyboard Simulator.
A key ID is like an identifier of a specific physical key on a keyboad. Aliases are just for sugar.
For example, there is no such key as Control
, there are only ControlLeft
and ControlRight
key IDs. Control
is their common generated value.
That said, using key aliases you can use Control
or Ctrl
. Both are mapped to ControlLeft
.
NOTE:
Key IDs are case sensitive. Aliases are not.
Not all keys have aliases.
Key ID | Aliases |
---|---|
KeyA | A |
KeyB | B |
KeyC | C |
KeyD | D |
KeyE | E |
KeyF | F |
KeyG | G |
KeyH | H |
KeyI | I |
KeyJ | J |
KeyK | K |
KeyL | L |
KeyM | M |
KeyN | N |
KeyO | O |
KeyP | P |
KeyQ | Q |
KeyR | R |
KeyS | S |
KeyT | T |
KeyU | U |
KeyV | V |
KeyW | W |
KeyX | X |
KeyY | Y |
KeyZ | Z |
Digit0 | 0 |
Digit1 | 1 |
Digit2 | 2 |
Digit3 | 3 |
Digit4 | 4 |
Digit5 | 5 |
Digit6 | 6 |
Digit7 | 7 |
Digit8 | 8 |
Digit9 | 9 |
Numpad0 | Np0 |
Numpad1 | Np1 |
Numpad2 | Np2 |
Numpad3 | Np3 |
Numpad4 | Np4 |
Numpad5 | Np5 |
Numpad6 | Np6 |
Numpad7 | Np7 |
Numpad8 | Np8 |
Numpad9 | Np9 |
NumpadDecimal | Decimal |
NumpadDivide | Divide |
NumpadSubtract | Subtract |
NumpadMultiply | Multiply |
NumpadAdd | Add |
ArrowUp | Up |
ArrowRight | Right |
ArrowDown | Down |
ArrowLeft | Left |
PageUp | PgUp |
PageDown | PgDn |
Home | |
End | |
ControlLeft | Ctrl / Control / LCtrl |
ControlRight | RCtrl |
AltLeft | Alt / LAlt |
AltRight | RAlt |
ShiftLeft | Shift / LShift |
ShiftRight | RShift |
MetaLeft | Meta / LMeta |
MetaRight | RMeta |
Slash | |
Backslash | |
IntlBackslash | |
Period | |
Comma | |
Quote | SingleQuote |
Backquote | BackTick |
Semicolon | |
BracketLeft | |
BracketRight | |
Minus | |
Equal | |
Enter | |
NumpadEnter | NpEnter / REnter |
Space | |
Backspace | |
Tab | |
Delete | Del |
Insert | Ins |
Pause | |
PrintScreen | |
ScrollLock | |
NumLock | |
CapsLock | |
ContextMenu | |
Escape | Esc |
F1 | |
F2 | |
F3 | |
F4 | |
F5 | |
F6 | |
F7 | |
F8 | |
F9 | |
F10 | |
F11 | |
F12 | |
F13 | |
F14 | |
F15 | |
F16 | |
F17 | |
F18 | |
F19 | |
F20 | |
F21 | |
F22 | |
F23 | |
F24 |