phaser-ondamaged-signal

1.0.1 • Public • Published

It's dispatched after damage is applied but before the sprite is killed (if necessary).

var sprite = game.add.sprite();

sprite.onDamaged.add(function (amount, health, maxHealth){
  // …
}, sprite);

Versions

Current Tags

VersionDownloads (Last 7 Days)Tag
1.0.11latest

Version History

VersionDownloads (Last 7 Days)Published
1.0.11
1.0.00

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npm i phaser-ondamaged-signal

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1

Version

1.0.1

License

MIT

Last publish

Collaborators

  • samme