An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
npm install primitive-ellipsoid
import createEllipsoid from "primitive-ellipsoid";
const radius = 1;
const geometry = createEllipsoid(radius, {
latSegments: 64,
lngSegments: 64,
rx: 2,
ry: 1,
rz: 1,
});
console.log(geometry);
// {
// positions: [ [x, y, z], [x, y, z], ... ],
// cells: [ [a, b, c], [a, b, c], ... ],
// uvs: [ [u, v], [u, v], ... ],
// normals: [ [x, y, z], [x, y, z], ... ]
// }
-
createEllipsoid(radius, [options]) ⇒
SimplicialComplex
-
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
-
vec3 :
Array.<number>
-
Options :
object
-
SimplicialComplex :
object
-
Geometry definition.
createEllipsoid(radius, [options]) ⇒ SimplicialComplex
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Kind: global function See: Wolfram MathWorld Ellipsoid
Param | Type | Default | Description |
---|---|---|---|
radius | number |
1 |
Base radius |
[options] | Options |
{} |
Kind: global typedef Properties
Name | Type | Default | Description |
---|---|---|---|
[latSegments] | number |
64 |
Number of latitudinal segments. |
[lngSegments] | number |
64 |
Number of longitudinal segments. |
[rx] | number |
2 |
Radius in the x direction. |
[ry] | number |
1 |
Radius in the y direction. |
[rz] | number |
1 |
Radius in the z direction. |
Geometry definition.
Kind: global typedef Properties
Name | Type |
---|---|
positions | Array.<vec3> |
normals | Array.<vec3> |
uvs | Array.<vec3> |
cells | Array.<vec3> |
MIT. See license file.