quietflow.js
quietflow.js
is a jQuery library for creating beautiful dynamic or static visual effects.
Installation
You can install quietflow through npm:
$ npm install quietflow
or through bower:
$ bower install quietflow
Alternatively, you can download the files in the lib/
folder manually.
Usage
Include a reference to the latest version of jQuery.
Include a reference to quietflow.js
.
To apply quietflow to an element, use:
;// or;
Attributes
quietflow.js
is very customizable and has many features. Listen below are each attribute specific to its theme.
Default
theme
The effect you would like to use. The default is set to "starfield"
.
z_index
The z-index of the canvas object. The default is set to -1000
.
Example
Themes
starfield
starColor
The color of the stars. Default is set to white
.
starSize
The maximum random speed that can be assigned to each star. Default is set to 3
.
speed
Animation speed. Default is set to 100
.
squareFlash
squareSize
The side length of each square. The default is set to 10
.
maxRed
, maxGreen
, maxBlue
These attributes specify the maximum value for red, green or blue respectively that can randomly be assigned to each square. The default sets each at 255
(100% random).
speed
The speed of the animation where new sqaures are generated (in milliseconds). Default is set to 100
.
vortex
mainRadius
The large circle's radius. Default is set to 20
.
miniRadii
The radius of each circle contained within the large one. Default is set to 30
.
backgroundCol
The background color. Default is set to "#3498DB"
.
circleCol
The color of the circle. Default is set to "#34495E"
.
speed
Speed of the circle movement. Default is set to 10
.
bouncingBalls
specificColors
This attribute is if you do not want the circle colors to be assigned randomly. It takes a list of colors as the argument. Default is set to empty (random colors to be used instead).
backgroundCol
The background color. Default is set to "#ECF0F1"
.
maxRadius
The maximum random radius a circle can be assigned. Default is set to 40
.
bounceSpeed
Speed of the circle movement. Default is set to 50
.
bounceBallCount
Number of circles. Default is set to 50
.
transparent
Boolean to make circles have 50% opacity. Default is set to true
.
shootingLines
backgroundCol
The background color. Default is set to black
.
lineColor
Color of the lines. Default is set to white
.
lineGlow
The color of the glow around a line. Default is set to white
.
lines
Number of lines. Default is set to 50
.
speed
The flashing speed. Default is set to 150
.
simpleGradient
primary
The starting color. Default is set to "#D4145A"
.
accent
The finishing color. Default is set to "#FBB03B"
.
layeredTriangles
specificColors
This attribute is if you do not want the circle colors to be assigned randomly. It takes a list of colors as the argument. Default is set to empty (random colors to be used instead).
backgroundCol
The background color. Default is set to "#D6D6D6"
.
triangles
Number of triangles. Default is set to 50
.
transparent
Boolean to make triangles have 50% opacity. Default is set to true
.
cornerSpikes
specificColors
This attribute is if you do not want the circle colors to be assigned randomly. It takes a list of colors as the argument. Default is set to empty (random colors to be used instead).
backgroundCol
The background color. Default is set to white
.
lineColor
Color of the lines. Default is set to black
.
lineGlow
The color of the glow around a line. Default is set to white
.
speed
The flashing speed. Default is set to 100
.
floatingBoxes
specificColors
This attribute is if you do not want the circle colors to be assigned randomly. It takes a list of colors as the argument. Default is set to empty (random colors to be used instead).
backgroundCol
The background color. Default is set to "#D6D6D6"
.
boxCount
Number of boxes. Default is set to 400
.
maxBoxSize
The maximum random side length that a box can be assigned. Default is set to 80
.
transparent
Boolean to make boxes have 50% opacity. Default is set to true
.
speed
Speed to move boxes. Default set to 100
.
Note
All color attributes must be passed as strings in one of the following formats: html color name, hex code, rgb() or rgba().
Conclusion
If you have any effect ideas you would like me to implement, let me know or even better, feel free to contribute to the project!