The package is inspired by this beautiful and oft-used confetti which uses canvas, but equally inspired by how many bad looking CSS examples there are out there. The goal was to create a super lightweight confetti component that would not require canvas, use only CSS for animation, and could also be controlled as an explosion (rather than raining confetti), without the need to write a full-blown particle generator.
This package is an updated version of react-confetti-explosion, which looks like it's no longer being maintained.
Install:
$ npm install react-confetti-blast
import ConfettiExplosion from 'react-confetti-blast';
import * as React from 'react';
function App() {
const [isExploding, setIsExploding] = React.useState(true);
return <>{isExploding && <ConfettiExplosion />}</>;
}
- Remove dependency on
react-jss
in favour of no styling dependencies - Update peer dependencies to react 19.x
- Remove
yarn.lock
Name | Type | Default | Description |
---|---|---|---|
particleCount | number |
100 | Total number of particles used. Generally try to stay under 400 for optimal performance. |
particleSize | number |
12 | Size of particles in pixels. This means width for squares, diameter for circles. Note there is also a bit of randomness added to these. |
duration | number |
2200 | Duration of explosion in ms. This is the time it takes particles to travel from explosion point to the floor, as defined by height . |
onComplete | function |
undefined | Function that is called at end of duration
|
zIndex | number |
undefined | zIndex that will be applied to the explosion, in case higher Portal stacking order is required. |
colors | string[] |
[ '#FFC700', '#FF0000', '#2E3191', '#41BBC7' ] |
An array of any css-readable colors, which are evenly distributed across the number of total particles. |
force | number |
0.5 | Between 0-1, roughly the vertical force at which particles initially explode. Straying too far away from 0.5 may start looking...interesting. |
height |
number string
|
'120vh' | Pixel distance the particles will vertically spread from initial explosion point. |
width | number |
1000 | Pixel distance the particles will horizontally spread from initial explosion point. |
Although the above properties of the explosion is controlled, mounting/unmounting is entirely left to the consumer.
- The
height
is defaulted to120vh
in an attempt to guarantee particles land past the bottom of the viewport, which may not be ideal in some scenarios. - If using a string for relative
height
(vh
or%
for example), the relative height changes between mobile/desktop screens, which means different looking explosions. - If your
height
is too small, particles may visibly land on the floor instead of disappearing off-screen. - The
ConfettiExplosion
is appended to the document body viaReactDOM.createPortal()
to ensure it is positioned correctly and layered above all page content. Make sure to remember to unmount it when your explosion is finished!
To keep the library as little as possible much of the physics have been estimated, cheapened, and downright mutilated. There are certainly prop combinations that will not look realistic, due to the limitations of CSS animations. But there should be enough options to fit most needs.
See src/example.tsx as an example app, bootstrapped with Create React App.
This can be run locally with npm run start
.
{
force: 0.8,
duration: 3000,
particleCount: 250,
width: 1600,
}
{
force: 0.6,
duration: 2500,
particleCount: 80,
width: 1000,
}
{
force: 0.4,
duration: 2200,
particleCount: 30,
width: 400,
}
Originally authored by herrethan Currently maintained by muhashi
Original code licensed under MIT license by herrethan. Current package is licensed under MIT as well.