react-native-magic-move
Create magical move transitions between scenes in react-native 🐰🎩✨
Try it with Expo
Usage
Installation
$ yarn add react-native-magic-move
Link the native extensions (* recommended but not required)
$ react-native link react-native-magic-move
* The native extensions are recommended to get the best performance, but they are not required.
This makes it possible to use react-native-magic-move
with expo or react-native-web. If you're having trouble installing the native extensions, please see this guide on how to install them manually.
Wrap your app with the <MagicMove.Provider>
context.
import * as MagicMove from 'react-native-magic-move'; const App = <MagicMove.Provider> ... </MagicMove.Provider>;
Add the <MagicMove.{View|Image|Text}>
component to your views. Whenever the Magic Move component
is mounted while another Magic Move component with the same id
is already mounted, then a magic transition between the components is performed.
import * as MagicMove from 'react-native-magic-move'; const Scene1 = <MagicMove.Scene> <MagicMove.View ="logo" = /> </MagicMove.Scene>; const Scene2 = <MagicMove.Scene> <MagicMove.View ="logo" = /> </MagicMove.Scene>;
react-navigation
When you are using react-navigation (or react-native-router-flux), then also install the following binding:
Documentation
Components
The following magic-move components are supported out of the box.
MagicMove.View
MagicMove.Text
MagicMove.Image
You can also create your own custom MagicMove components.
const MyMagicMoveComponent = MagicMove; // When creating a custom image component (e.g. FastImage) also specify the `image` attribute// so that the `move` transition treats this as an image.const MagicMoveFastImage = MagicMove; // Full signature/* MagicMove.createMagicMoveComponent(Component, { AnimatedComponent, ComponentType, ...props});*/
Props
Property | Type | Default | Description |
---|---|---|---|
id |
string |
(required) | Unique id of the magic-move instance |
transition |
function |
MagicMove.Transition.move |
Transition effect, see below |
duration |
number |
400 |
Length of the animation (milliseconds) |
delay |
number |
0 |
Amount of msec to wait before starting the animation |
easing |
function |
Easing.inOut(Easing.ease) |
Easing function to define the curve |
disabled |
bool |
false |
Disables transitions to this component |
zIndex |
number |
0 |
Z-index to control the drawing order of the rendered animation. A component with a greater z-index is always drawn in front of a component with a lower z-index. |
useNativeDriver |
boolean |
true |
Use the native-driver |
debug |
boolean |
false |
Enables debug-mode to analyze animations |
useNativeClone |
boolean |
Use this prop to disable native clone optimisations for this component (when applicable). | |
imageSizeHint |
{width: number, height: number} |
Optional size of the image that may be provided as a hint to the transition function |
Transitions
The following transition functions are available out of the box.
Transition | Description |
---|---|
MagicMove.Transition.move (default) |
Moves the component while adjusting for border-radii and size. Takes the image resizeMode into account to create a seamless image transition without any stretching. |
MagicMove.Transition.morph |
Morphs the shape, size and colours of the target to look like the source |
MagicMove.Transition.dissolve |
Cross fade the source into the target |
MagicMove.Transition.flip |
Flip the source to reveal the target on the backside (auto choose axis) |
MagicMove.Transition.flip.x |
Flip the source to reveal the target on the backside (over x-axis) |
MagicMove.Transition.flip.y |
Flip the source to reveal the target on the backside (over y-axis) |
MagicMove.Transition.flip.xy |
Flip the source to reveal the target on the backside (over x- and y-axes) |
MagicMove.Transition.shrinkAndGrow |
Shrink and let the source disappear while letting the target appear and grow |
MagicMove.Transition.squashAndStretch |
Scale the target to the size of the source and squash and stretch to give it the illusion of momentum and mass |
You can also create your own transition functions, see src/transitions
for examples.
Scenes
Use <MagicMove.Scene>
to mark the start of a scene within the rendering hierarchy.
This is important so that Magic Move can correctly assess the destination-position of an animation.
MagicMove.Scene
is implemented using a regular View
and supports all its properties.
Property | Type | Default | Description |
---|---|---|---|
disabled |
bool |
false |
Disable transitions to this scene. |
active |
bool |
This special prop is intended for integrating magic-move with 3rd party navigators such as react-navigation . Do not use it unless you know what you are doing. By setting it to true or false the navigation package can control which scene is active and which is no longer active. See react-navigation-magic-move for an example on how to use it. |
|
debug |
boolean |
false |
Enables debug-mode to analyze animations |
onWillAppear |
function |
Callback that is called when the scene is about to appear | |
onWillDisappear |
function |
Callback that is called when the scene is about to disappear |
Context
When a magic-move is performend, a temporary clone of the source and/or target component is rendered onto the screen. Now imagine you have some animations that run when your component is mounted (e.g. Animatable.View
), that would also mean these animations are run on the cloned component. This is probably not what you want and you might want to hide those components entirely in the cloned component. To do so you can use the <MagicMove.Context>
API. It allows you to detect whether the component is rendered as a clone and whether it is the source or target of a magic move animation.
Example
<MagicMove.View> <MagicMove.Context> isClone isTarget <Animatable.View = /> </MagicMove.Context></MagicMove.View>
Resources
React Europe Talk
react-native-magic-move-presentation
react-navigation-magic-move
examples/expo/src
Disclaimer 🐰🎩
Magic-move creates the illusion of transitioning/morphing components from one scene to another. It however doesn't actually move components to different scenes. As with real magic tricks, there will be situations where the illusion will not work for you. And as with magic tricks, you may need to "set the stage" (e.g. change some stuff in your app) to create the transition that you want. So now that you've received this reality check ✅, go forth and create some bad-ass illusions.
License
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