runic-reorder
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0.0.0 • Public • Published

Runic Reorder

Powered by Svelte 5's Runes, an extremely flexible and simple drag-and-drop api.

Usage

bun add -D runic-reorder

<script lang='ts'>
	import reorder, { type ItemState } from 'runic-reorder'

	let array = $state([
		'a',
		'b',
		'c'
	])
	type Item = typeof array[number]

	const area = reorder(content) // Reference the snippet
</script>

{#snippet content(item: Item, state: ItemState)}
	<div use:state.handle>
		{item}
	</div>
{/if}

<div use:area>
	{@render area(array)}
</div>

That's as simple as it gets. You can move items between each use:area. The @render area(...) takes an array as input, which are the items rendered.

[!IMPORTANT]
Entries must be unique.


[!NOTE]
Sadly, the animate: directive is not currently supported, as the @render area(...) creates the {@each items as item, i (item)} loop.
The animate: directive can currently not be used for snippet elements.

I'm currently planning on finding an alternative like use:state.animate={flip}.



reorder and it's area return value

const reorder: (snippet: Snippet<[item: T, state: ItemState<T>]>) =>
	| function(node: HTMLElement, options: AreaOptions): { destroy(): void }
	| function(array: T[]): ReturnType<Snippet>

When you create an area using reorder(snippet) it serves as a svelte action:
<div use:area={areaOptions}>
and a snippet:
{@render area(array)}

The action marks the dropable area for the rendered list, giving you flexibility for structure- and accessibility considerations.

The element with use:area will be provided the following data-attributes:

Attribute Value(s) Description
data-area-condition 'true' | 'false' Does the area meet the condition of the dragged item?
data-area-class options.class The classes you provide in AreaOptions
data-area-target true Present if the area the current target of the dragged item
data-area-origin true Present if the area is the origin for the dragged item

Using selectors such as div[data-area-condition='true'] {...}, div[data-area-target] and div[data-area-class~='...'] you can style your area according to the situation.


[!NOTE]
The reason of data-area-class is so that you can also style the dragged item, which is moved to the body doing dragging. Read more about the ~='...' selector


You can provide each area with custom options, just for that specific area:

AreaOptions

Property Type Description
axis 'x' | 'y' Lock element movement to one axis
class string data-area-class attribute
condition (item: T) => boolean Acceptance criteria, whether an item can be dropped here
onDrop (item: T) => void Modify (or what not) the item when it is dropped into the area.
get (areaState: AreaState<T>) => void Get the AreaState;
let area = $state() as undefined | AreaState
and
<div use:order.area.array={{ get: a => area = a }}>

HandleOptions

Property Type Description
clickable boolean Should you be able to click on the handle?
cursor string A custom cursor instead of the default "grab"
Note: This will override the pointer cursor when clicking on a clickable element.


ItemState and AreaState

ItemState

Property Type Description
dragging boolean Is this item dragged?
positioning boolean Is this item being positioned somewhere?
draggedIs undefined | 'before' | 'after' Is the dragged item the next or previous item in the same array?
handle (element: HTMLElement, options?: HandleOptions) => void The handle is the element that can be dragged upon
anchor (element: HTMLElement) => void (optional) The anchor is the element that a dragged item will referencee to position itself. If not provided, the use:state.handle becomes the anchor.
area AreaState<T> The area this item is in.
index number The index of this item in its array
array T[] The array this item is in
value T The value of this item

AreaState

Property Type Description
node HTMLElement The area element
options AreaOptions<T> The area options
class string[] An array of strigns that represent the class-attribute separated by space
isTarget boolean Is the dragged item targeting this area?
isOrigin boolean Did the dragged item come from here?
items ItemState<T>[] The items (ItemState) that are within this area
array T[] The array associated with this area

/runic-reorder/

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    • refzlund