sc4
is a command line utility for modifying SimCity 4 savegames and automating various modding tasks.
There are two ways to install sc4
.
Binaries are available for Windows and Linux.
Just put the sc4.exe
(or sc4
if you're on LInux) somewhere on your filesystem and you're good to go.
If you want to use the commands in sc4
- see Usage for more info - then it's advisable to add the folder where you stored the sc4.exe
to your PATH
variable on Windows.
That way, the sc4
command will always be available if you open a command prompt in a folder.
You can also install sc4
with Node.js.
Make sure to download the latest version of Node.js, as sc4
only works with Node.js 22.3
or higher.
Once Node.js is installed, fire up a command prompt, type npm install -g sc4
and hit enter.
This will globally install the sc4 module and make the sc4
command available in your command line.
In order to ensure that sc4
is installed correctly, run where sc4
.
If it finds the sc4.cmd file, then you're good to go and can run all commands using sc4 [command]
.
There are two ways to use sc4
.
The easiest one is to use it in interactive mode, which is the default when you either open sc4.exe
, or run sc4
via the command line.
When doing this, you will be prompted with what you want to do. Currently there are four things you can do in interactive mode:
- Growify RCI It was long thought that plopped residentials could not be used because the residents could never find any jobs, and hence the buildings would always eventually abandon. However, by modifying the savegame, it is possible to trick SimCity 4 into thinking that they were actually grown. This process is called growifying the buildings, and it can be used for commercial of industrial buildings as well. For more info, see this thread on Simtropolis.
-
Make buildings historical Marking a lot of buildings in a city historical is tedious and time consuming. You can use
sc4
to automatically mark all lots in a city as historical. - Create an optimal pipe layout Draws pipes in a city in an optimal way, meaning it covers the entire city for minimal cost. Note that this removes any existing piping network!
- Create a submenu patch @memo has released an excellent DLL mod that adds a submenu system to the game. However, in order to add existing content to a certain submenu, you need often need to edit the content yourself in iLives Reader. This action makes it easier to add a bunch of lots to a certain submenu.
The tool has been designed in a way that if you drag & drop files on the sc4.exe
binary and then run on of the actions above, it is automatically assumed that you want to modify the files you drag & dropped.
This becomes especially powerful for cities if you combine it with configuring Windows to open all .sc4
files with the sc4.exe
.
As such you can simply double-click one of your cities, and subsequently it will fire up the interactive interface and ask you what you want to do with that city.
If you are an advanced user and you have some experience with cli tools, then there is also the option to use sc4
by running one of its commands directly.
Run sc4 --help
in a command prompt to get an overview of all available commands:
Usage: sc4 [options] [command]
sc4 is a cli utility to modify .sc4 savegames and perform various modding tasks.
You can use the individual commands listed below, or just run sc4 without any commands to get an interactive interface.
Run sc4 [command] --help to view all options for the individual commands.
Options:
-V, --version output the version number
-h, --help display help for command
Commands:
historical [options] <city> Make buildings within the given city historical
growify [options] <city> Convert plopped buildings into functional growables
create-submenu-patch [options] [files...] Adds all specified lots to the given menu using the Exemplar Patching method
pipes <city> Create the optimal pipe layout in the given city
tileset [options] [dir] Set the tilesets for all buildings in the given directory
backup [options] Backup a region or your entire plugins folder
dump <city> Give a human-readable representation of all lots in the city
refs [options] <city> Finds internal memory references within a city
pointer <city> <pointer> Finds the subfile entery addressed by the given pointer
tracts [options] <city> Changes the active tilesets in the given city
You can run sc4 [command] --help
to get an overview of the options for every command.
For example, if you run sc4 growify --help
you'll see
Usage: sc4 growify [options] <city>
Convert plopped buildings into functional growables
Options:
-o, --output <out> The output path to store the city. Overrides the file by default
-r, --residential <type> Zone type of the residential buildings to growify (Low, Medium, High)
-c, --commercial <type> Zone type of the commercial buildings to growify (Low, Medium, High)
-i, --industrial <type> Zone type of the industrial buildings to growify (Medium, High)
-g, --agricultural Whether or not to growify agricultural buildings as well
--no-historical Don't make the growified lots historical
-h, --help display help for command
which can be used for example as
sc4 growify -r Low -c High --no-historical "City - Plopped city.sc4"
While this tool has been thoroughly tested, modifying Savegames is still a brittle process where there is always the risk that your files become corrupted. Therefore I advise you to always have sufficient backups of any files you want to modify! I am not liable for the consequences if your savegame becomes corrupted and you lose your entire city if you did not have a recent backup of it!
As a safety measure, whenever sc4
is about to overwrite a file, it will create a backup of the file inside your AppData/Local/Temp
folder.
Look for the folders that start with sc4cli_*
and use the added timestamp to find your uncorrupted files again.
The backup is not kept indefinitely, so if you notice that your file has been corrupted, make sure to immediately go looking for it in the folder specified above.
Allthough this tool has been thorougly tested and keeps backups of any files it modifies, use of it IS AT YOUR OWN RISK. ALWAYS MAKE SURE TO HAVE SUFFICIENT BACKUPS OF ANY FILES YOU WANT TO MODIFY. I AM NOT LIABLE FOR THE CONSEQUENCES IF SOMETHING GOES WRONG.
MIT License
Copyright (c) 2019-present Sebastiaan Marynissen
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.