threevision

1.0.3 • Public • Published

threevision

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An interactive trivision display for three.js.

Demo

Based on traditional trivision billboards, but this digital version allows for more than three different images or even videos to be displayed. If more than three textures are supplied, the texture shifting takes place on the backside of the display during the prisms rotation. For an example integration in three.js, check out the demo sourcecode from the examples directory.

trivision-image

Quick start

import Threevision from 'threevision';

or

var Threevision = require('threevision');

or even

<script src="https://unpkg.com/threevision"></script>

then

//prepare some materials
var materials = []

var texture = new THREE.TextureLoader().load("someImage.jpg");
materials.push(new THREE.MeshBasicMaterial({ map: texture }));

var color = new THREE.Color("hsl(100, 75%, 50%)");
materials.push(new THREE.MeshBasicMaterial({ color: color }));

//create a threevision
var threevision = new Threevision({materials, width: 100, height: 100});
var myScene = new THREE.Scene();
myScene.add(threevision);

//make threevision shift avery 2 seconds
let stepCounter = setInterval(() => {threevision.step = step; step += 1;}, 2000);

//in animation loop
(function animate(){
    threevision.update();
    })();

API reference

Constructor

Threevision ([materials, width, height])

Properties

Property Description Default
materials Array with containing Three.js textures. This is what will be displayed. See the example for how to display images, videos or colors.
width The width of the threevision display. 100
height The height of the threevision display. 100
step Index of the material to be facing frontwards. Changing step makes the threevision display rotate. 0
prismCount The amount of prism elements of the threevision display. 24
vertical The orientation of the prisms. false
easing The easing of the prisms rotations. 0.05
speed The max speed of the prisms rotations. 1
mouseOverEffect Applies a mouse-over effect that adds a wave-like animation. false
shadows If the THREE.Scene is prepared for shadows, the threevision displays shadow behavior can be manually switched on/off. true

Animation update

threevision.update([scene,camera,mousePos])`

Property Description Type
scene The main scene. Required only if mouseOverEffect is set to true. THREE.Scene
camera The main camera. Required only if mouseOverEffect is set to true. THREE.Camera
mousePos The current mouse position. Required only if mouseOverEffect is set to true. THREE.Vector2

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    Dev Dependencies (15)

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    Install

    npm i threevision

    Weekly Downloads

    1

    Version

    1.0.3

    License

    MIT

    Unpacked Size

    155 kB

    Total Files

    15

    Last publish

    Collaborators

    • foxinsox