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502 packages found
tools for creating, testing and debugging matter.ts worlds
Like jQuery but not as good and for SVGs
Kronecker and Dirac delta functions
Vector2 library for Javascript inspired by Godot and Unity, but for handling the DOM and Canvas or just plain Vector Math calculations.
Javascript/WASM bindings for Nvidia PhysX 5.3.1
Create an iterator which evaluates the Riemann zeta function for each iterated value.
- stdlib
- stdmath
- mathematics
- math
- number
- zeta
- riemann
- euler
- number theory
- physics
- special function
- special
- function
- complex analysis
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Physics Modeling and Engine using Geometric Algebra
An API to use cannon-es in a web worker
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
## Installation
- minecraft
- api
- minetools
- mcheads
- mc-heads
- mcapi
- minecraft-api
- mojang
- skin
- minecraft skin
- head
- minecraft head
- typing
- typescript
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A typeScript library for creating 2d physics simulations within self-contained 'Worlds' which can be rendered on HTML canvas elements.
The core architecture for Material Motion.
- animation
- gestures
- interactive
- material
- motion
- multitouch
- observables
- odeon
- physics
- springs
- touch
- transitions
- tweens
Physics system for A-Frame VR, built on Cannon.js
Tries to racket a rope constraint back down to a reasonable length
Identify parts that are potentially exposed to an explosion using a random vector raycasting
Utility function to create network ropes which hint to Roblox that two assemblies should be considered to be owned by the same network owner.
Utility functions to create and manipulate NoCollisionConstraints between Roblox objects
Make awesome sprite rain effects on canvas. Give a canvas and a list of image paths and start() to make it rain!
Audio scripts for Phaser Editor 2D.