Search results

37 packages found

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Comprehensive pathfinding library for grid based games

published 0.4.18 6 months ago
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A simple implementation of A* Pathfinding algorithm for sensory type ninjas.

published 0.1.3 10 months ago
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A*(a-star) pathfinding in TypeScript

published 1.2.7 2 years ago
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A pathfinding algorithm for 2d polygons

published 0.1.3 9 months ago
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Comprehensive pathfinding library for grid based games

published 0.4.18 8 years ago
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A phaser3 pathfinding algorithm using heap data structure

published 1.1.2 a year ago
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excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

published 0.29.1 7 months ago
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A visualization library experiment for interactive website effects based on pathfinding algorithms

published 1.0.6 2 years ago
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A*(a-star) pathfinding in TypeScript with cost

published 1.3.0 4 years ago
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A collection of graph algorithms for game development

published 0.7.3 8 months ago
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excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

published 0.29.0-alpha.1 7 months ago
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Pathfinding based on jump point search (JPS) algorithm.

published 0.7.0 2 years ago
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Comprehensive pathfinding library for grid based games

published 0.4.17 2 years ago
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Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.

published 0.0.3 a year ago
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An almost universal implementation of A* search algorithm in JavaScript

published 0.1.2 7 years ago
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An a* solver

published 0.2.4 3 years ago
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A* implementation in TypeScript

published 0.0.1 6 years ago
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Comprehensive pathfinding library for grid based games

published 0.2.0 6 years ago
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Comprehensive pathfinding library for grid based games

published 0.4.19 3 years ago
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