eonarheim


Excalibur

  • Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

    published version 0.30.2, 9 hours ago
  • A small finite state machine implementation in TypeScript.

    published version 1.0.6, 7 years ago
  • Yeoman generator for Excalibur.js

    published version 0.2.1, 8 years ago
  • Yeoman generator for Excalibur.js

    published version 0.3.0, 7 years ago
  • excalibur-tiled provides Tiled map editor integration with Excalibur.js

    published version 2.3.1, 6 years ago
  • Jasmine matchers for testing excalibur

    published version 0.3.8, 13 days ago
  • Extracted Excalibur ECS Implementation: Ex-cess

    published version 0.0.1, 4 years ago
  • excalibur-tiled provides Tiled map editor integration with Excalibur.js

    published version 0.30.1, 11 hours ago
  • Perlin noise generator for the Excalibur game engine

    published version 0.30.0, 13 days ago
  • Excalibur integration testing utilities

    published version 0.26.0, 4 months ago
  • Aseprite Resource Plugin for Excalibur

    published version 0.30.0, 13 days ago
  • Excalibur Debug Tools

    published version 0.28.0, a year ago
  • ExcaliburJS starter project

    published version 1.2.4, a month ago
  • Excalibur Sprite Fusion Plugin

    published version 0.30.2, 12 hours ago
  • Plugin to support LDtk generated tile maps in Excalibur

    published version 0.30.1, 10 hours ago
  • excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

    published version 0.29.0-alpha.1, 9 months ago
  • excalibur-jsfxr provides sound effect generation utilizing a wrapper around jsfxr

    published version 0.30.0, 13 days ago
  • excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

    published version 0.30.0, 13 days ago