A custom attribute that allows custom hiding of fields depending on other fields.
published 1.0.2 2 years agoManage and utilize centralized color palettes across your gameobjects.
published 1.0.2 2 years agoAdds all of the missing events to buttons, allowing deeper customization options.
published 1.0.4 a year agoA custom attribute that renders property drawers as read-only.
published 1.0.2 2 years agoEnabling & disabling, image scaling, etc.
published 1.2.2 a year agoAnimated cinematic black-bar framing.
published 1.0.2 2 years agoA singleton script for efficiently accessing the main camera.
published 1.4.0 3 months agoAnimated double-sided RectTranforms with flipping animations.
published 1.0.2 2 years agoMakes working with resources and loading assets easier.
published 1.0.1 a year agoBase classes to create custom state machines.
published 1.0.6 a year agoAllows for easy swapping between cinemachine cameras.
published 1.3.0 9 months agoCore solutions for identifying and grouping assets.
published 1.0.2 2 years agoMakes working with scenes easier.
published 1.2.0 7 months agoScriptable conditions for custom gameplay logic.
published 1.0.3 2 years agoA framework for managing non-player characters.
published 1.9.0 6 months agoA library for using canvas groups.
published 2.0.3 9 months agoA system for writing and playing branching dialogue.
published 2.1.0 6 months agoA library for reading and writing files.
published 1.0.2 9 months agoA framework for managing eula approval using a playerprefs solution.
published 1.1.1 4 months agoA library for checking and prompting camera permissions.
published 1.3.1 4 months agoA helper class for handling notches and unsafe screen areas on mobile devices.
published 1.0.1 a year agoA library for accessing device cameras.
published 1.0.1 a year agoA library for reading QR Codes.
published 1.2.0 a month agoA library for tracking multiple images using AR Foundation.
published 1.2.2 9 months ago