dom111


Dom Hastings
  • Lightweight VanillaJS toast library.

    published 3.0.0 2 years ago
  • WebDAV functionality intended for use as a bookmarklet or to make a simple webserver an interactive WebDAV environment.

    published 2.4.0 2 years ago
  • This component is used to create other registries that contain object data. This is a stub that contains all the shared methods that other classes will extend replacing the constructor with a call to the parent passing in the supported types that can be s

    published 0.1.1 2 years ago
  • This component contains the framework for `Rule`s. These are comprised of `Criterion`s and `Effect`s with optional `Priority`s.

    published 0.1.3 a year ago
  • A data exchange object for converting a subset of a class instances to plain JSON.

    published 0.1.12 a year ago
  • This is how a `Tile`'s `Terrain` is defined. Utilising this, along with `TileImprovement`s and `Feature`s can bring parity to most of the Civ games.

    published 0.1.2 a year ago
  • A `Yield` is a key element in Civilization and can refer to anything from the `Attack` value of a `Unit` to, the `Food` returned for a `Tile` or the `Unhappiness` produced by a `City`.

    published 0.1.4 2 years ago
  • This is a template repo.

    published 0.1.3 a year ago
  • The core elements of what a `Player` is, including the `CurrentPlayerRegistry` and `PlayerAction`s.

    published 0.1.7 a year ago
  • This is a template repo.

    published 0.1.3 a year ago
  • The base `Generator` class (and `GeneratorRegistry`) which provide a schema to allow world generation in any way so long as it meets the requirements set out in the interface.

    published 0.1.3 a year ago
  • The core building-blocks for the concepts of a `World` and `Tile` based environment, as well as a bucket for `Tile`s (`Tileset`) with some helper functions that are useful on such a collection.

    published 0.1.13 a year ago
  • Contains base functionality for the concept of a `City`, including the associated `Rule`s, `CityRegistry` and `AdditionalData`.

    published 0.1.10 a year ago
  • This repo stores the core concept of a `Turn` and some basic `Rule`s and events around the `Start` and `End` of the turn. This is the basis for a turn-based game. Packages like `civ1-player` utilise these to allow a `Player` to perform their actions, bef

    published 0.1.5 a year ago
  • Contains the core models relating to `Unit`s.

    published 0.1.17 a year ago
  • This package provides the core `GoodyHut` class and associated `Rule`s.

    published 0.1.5 a year ago
  • The core model for `CityImprovement`s.

    published 0.1.4 a year ago
  • The repo contains the `CityBuild` and associated objects that deal with building items in `City`s.

    published 0.1.7 a year ago
  • The basics of having the concept of research. Includes `Advance`s and associated `Registry`s and the `PlayerResearch` class to manage a `Player`s research projects and progress towards it.

    published 0.1.4 a year ago
  • Classes related to the concept of a `Player` having a treasury of a `Yield`.

    published 0.1.4 a year ago
  • Methods relating to the changing size of `City`s.

    published 0.1.2 2 years ago
  • This is a template repo.

    published 0.1.1 3 years ago
  • This package introduces the concept of a `Player` having a `Government`. Different governments (although this concept could be expanded or broken down into civics) can affect any game concepts, from `Tile` `Yield`s through to diplomatic freedom.

    published 0.1.4 a year ago
  • This package contains the basics for improvements existing on `Tile`s. This includes deliberate items like `Irrigation`, or `Road`s as well as things like `Pollution` or city ruins.

    published 0.1.2 a year ago
  • This is a template repo.

    published 0.1.2 a year ago
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