thirdcreed


  • A steering behaviors library for game AI.

    published version 0.0.6, 8 years ago
  • The black voting method for fair-voting-profile, elects a condercet winner, provided there is no cycle. Otherwise elects borda winner;

    published version 0.0.2, 10 years ago
  • A voting profile for a fair voting system

    published version 0.0.7, 10 years ago
  • TelQ ==== Telogical's wrap of RSVP with helper methods and caching.

    published version 3.2.1, 9 months ago
  • [![NPM Version](https://img.shields.io/npm/v/@dropecho/storygen)](https://www.npmjs.com/package/@dropecho/storygen) ![GitHub Workflow Status](https://img.shields.io/github/workflow/status/dropecho/storygen/CI) ![npm bundle size](https://img.shields.io/bun

    published version 0.13.1, 2 years ago
  • An example haxelib that outputs to multiple targets.

    published version 0.10.0, 2 years ago
  • This is code for generating a 'naming language', using the algorithm behind [@unchartedatlas][uncharted].

    published version 0.7.1, 2 years ago
  • A set of data structures for games.

    published version 1.8.0, 2 years ago
  • A dungeon generator.

    published version 1.5.0, 2 years ago
  • A finite state machine implemenation.

    published version 0.2.1, 5 years ago
  • A behavior tree implementation.

    published version 0.1.0, 5 years ago
  • An example haxelib that outputs to multiple targets.

    published version 0.7.1, 5 years ago
  • A set of AI utils for gamedev.

    published version 1.0.0, 2 years ago