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  • <p align="center"> <img alt="pkmn/ps" width="192" height="192" src="https://pkmn.cc/pokeball.png" /> <br /> <br /> <a href="https://github.com/pkmn/ps/actions/workflows/test.yml"> <img alt="Test Status" src="https://github.com/pkmn/ps/wor

    published 1.0.0 2 years ago
  • Parsing logic for Pokémon Showdown sets and teams

    published 4.0.1 2 years ago
  • Client battle engine for Pokémon Showdown

    published 0.4.5 2 years ago
  • A forked implementation of the Pokémon Showdown client's data layer

    published 0.6.1 2 years ago
  • Common Pokémon Showdown Dex types shared by @nxpkmn/dex and @nxpkmn/sim

    published 0.6.1 2 years ago
  • A unification of Pokémon Showdown's client's and server's data layers

    published 0.6.1 2 years ago
  • Logic for displaying Pokémon Showdown's sprite/icon resources

    published 0.1.20 2 years ago
  • Logic for authenticating with Pokémon Showdown

    published 0.0.4 2 years ago
  • Support for non-standard mods to @nxpkmn/sim and @nxpkmn/dex

    published 0.6.1 2 years ago
  • Parsing logic for Pokémon Showdown's PROTOCOL and SIM-PROTOCOL

    published 0.4.4 2 years ago
  • Random team generation logic for Pokémon Showdown's Random Battle formats

    published 0.6.4 2 years ago
  • An automatically generated extraction of just the simulator portion of Pokémon Showdown

    published 0.6.10 2 years ago
  • Type definitions common across Pokemon Showdown

    published 2.1.0 2 years ago
  • Library for building Pokémon Showdown client UIs

    published 0.4.4 2 years ago
  • An automatically generated extraction of Pokémon Showdown's streams library

    published 1.0.0 2 years ago