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313 packages found
Includes the core functionality to have `Unit`s that can carry other units (`Trireme`, `Sail`, etc. in Civilization).
Contains the core models relating to `Unit`s.
The core building-blocks for the concepts of a `World` and `Tile` based environment, as well as a bucket for `Tile`s (`Tileset`) with some helper functions that are useful on such a collection.
Contains base entities for basic diplomacy.
A framework for building modular AI. The idea being that `Strategy`s can handle one of many `PlayerAction`s and it should be easy enough to register new `Strategy`s to handle newly added `PlayerAction`s or specific custom `Unit`s and their actions (`Carav
The core elements of what a `Player` is, including the `CurrentPlayerRegistry` and `PlayerAction`s.
Contains base functionality for the concept of a `City`, including the associated `Rule`s, `CityRegistry` and `AdditionalData`.
A data exchange object for converting a subset of a class instances to plain JSON.
The repo contains the `CityBuild` and associated objects that deal with building items in `City`s.
A `Yield` is a key element in Civilization and can refer to anything from the `Attack` value of a `Unit` to, the `Food` returned for a `Tile` or the `Unhappiness` produced by a `City`.
This package provides the core `GoodyHut` class and associated `Rule`s.
The basics of having the concept of research. Includes `Advance`s and associated `Registry`s and the `PlayerResearch` class to manage a `Player`s research projects and progress towards it.
This component contains the framework for `Rule`s. These are comprised of `Criterion`s and `Effect`s with optional `Priority`s.
This component is used to create other registries that contain object data. This is a stub that contains all the shared methods that other classes will extend replacing the constructor with a call to the parent passing in the supported types that can be s
Methods relating to the changing size of `City`s.
`LifeSupport` `Yield` for `Spaceship` `Part`s.
`Population` `Yield` for `Spaceship` `Part`s.
`Energy` `Yield` for `Spaceship` `Part`s.
`Mass` `Yield` for `Spaceship` `Part`s.
TypeScript declaration files for modding Civ VI using TypeScriptToLua transpiler